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Creating mini game - need help
Hi Milan,
I adjusted your file per your question 1. As suggested, I used a transparent rectangle shape to "disable" buttons on the base layer when all questions are answered. I've also added the hidden next button on top of the submit button. It will be visible when you return to the base layer from the failure layer while the submit button stays hidden. You can use it to move on to the next game or another set of questions after the first game is over. Otherwise, let me know what would you like to do next after you answer all questions in this game. I slightly adjusted triggers that change the state of the buttons. For instance, "Change state of Button1" to "NotAnswered" when the timeline starts If "answered1" = False (initial value). All "answeredX" variables are then set to TRUE when the timeline starts on the failure layer knowing that all questions are already answered by the time you get on the failure layer. Upon return to the base layer, all buttons will still have their "correct" and "incorrect" button states. And there is an answer to your question 2. Resume saved state will ensure your learners are not allowed to play this game again when returned to this slide by keeping a transparent rectangle shape and buttons state in its saved (not selectable) state. Resetting to the initial state would reset all elements state to what you have initially set them up for. Find the attached version.
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