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BrendaHeilman's avatar
BrendaHeilman
Community Member
13 years ago

Delaying item drop states in a Drag & Drop interaction

My interaction consists of 9 rectangle items that each will be dropped on 1 of 2 drop targets.  Each rectangle has 3 states: Normal, Drop Correct, and Drop Incorrect.  Everything works great when I leave the 'Delay item drop states until interaction is submitted' check box UNCHECKED.  However, I would like to delay the state change until the interaction is submitted, but when I check that box, the states no longer change when submit is clicked.

Is there more to this?  Do I need to add triggers to make this work properly?  It seems like it should be so simple!

31 Replies

  • Hi Charles!

    I'm happy to help! You are correct about the issue stemming from grouping the objects. We currently have this logged as a software bug where the drop states aren't working when using grouped objects with a custom submit button. As a workaround, we suggest either ungrouping the objects or using the Player's submit button and trigger if you're continuing to use grouped objects.

    I've linked your comments to our bug report so we can update you if there is a fix released to address this bug. I hope others from the community will share if they've found other workarounds!