Forum Discussion
Drag & Drop issue snap tile (SL 360)
Hi Alyssa,
Regarding the covering area, it is what I am seeing in my own testing. But I'm trying to put myself into my learners' shoes. For this example, this is not really critical. For another one I had to modify completly a solution I worked for because of this 'not correct behaviour from a user point of view' issue. My learner will try to drop an item using its mouse cursor as reference. Is it a way to make the user experience better? As to remove the mouse cursor once an object has been selected?
Same question for the 'push the other objects down to create space' point. Your solution would be to use the 'Free' Drop Target Option? Is there no way to get the behaviour I want? (= snap tile behaviour regarding correct area size state)
Best regards,
Hey there, Joyce. I hear what you're saying, and I love that your learners' experience is so important to you. This particular setup won't work exactly the way you want, though. The stacking will always leave enough space for the size of the Normal state.
As an alternative idea, could you make the Normal state small, like your Drop Correct states, and then have a larger Drag Over state so your learner gets the benefit of seeing the larger object with detail? Check out what I mean here.
I'm attaching your file with my modifications. To trigger the Drag Over state, I added another transparent rectangle behind the drop items so that they started dragging over something as soon as you start moving them.
I hope that helps!
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