Forum Discussion
BerenBaumgartne
9 years agoCommunity Member
Drag & Drop: Only continue, if all have been dropped on targets
Hello, we have the goal:
The user has 8 drag items.
He must drop all 8 onto the 5 targets, no matter if they're dropped correctly.
Only then he is allowed to continue and "submit" his answer...
BerenBaumgartne
9 years agoCommunity Member
Walt, thank you. The solution you proposed almost worked. We built it up as proposed in your file, but sadly it is with some fast dragging and dropping possible to:
- Place the items between drop targets, onto the area/shape that is used to see if something has been dragged off targets again. Seems to only happen if the item touches an item that's already been dropped on a target (see attached screenshot, a few pixels is sufficient to make it drop where it is instead of reset to its original position or onto the target)
- Move items back to their start position very fast will circumvent the area/shape that recognizes that they were dragged off.
- The area/shape around the drop targets that resets the "draged-on-target" variable if someone draggs an item off target was placed above and below the drop targets as test, with sadly the same problem/outcome.
Any ideas?
Alyssa, thank you, we will try the other solutions now, but we need to figure out something reliable. "Inactive Submit button till all drop items are dropped" has the same issue, "Trigger for when all items have been dropped?" doesn't include the fact that users can drag the items out of their targets and re-set them (as far as I can tell).
BerenBaumgartne
9 years agoCommunity Member
Additional:
- We tried to make a fallback with the "object intersect" trigger, so that if items are reset to their original positions by storyline, the "object intersect" trigger will jump in and seit their "dropped"-check variable to false. Seems like "object intersect" only works with manual interaction of the user, not if storyline resets the dropped items onto their original positions.
- It seems like this is particular to our issue. When the area/shape (that resets the "draged-on-target" variable), which is scaled over the whole slide, it visible, this happens.
If that area/shape is removed, drop and drag works just fine.
Can someone please confirm?
Is there a way around that -- something to 100% recognize if items aren't on their drop targets, or dragged out again?
Thanks.
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