Forum Discussion
Drag and Drop Problems
Hi, FSMTB.
Mine are not resetting if they get the answer wrong.
I made a few minor changes to your project, and it seems to work better:
- one item was connected to the wrong path.
- Changed the trigger to move the item when the user clicks "Try Again", instead of when the timeline reaches 0.1 seconds.
- Changed the condition from item is not = Drop correct to item = Drop incorrect.
Why do we write the trigger on the Try Again layer and not the Base layer?
That is not a requirement. There are different ways to achieve the same objective in Storyline. Since the user reaches the Try Again layer when they incorrectly drop the item, adding the condition to that layer is easier. It also keeps the base layer from having too many triggers (easier to troubleshoot).
Are Drop Correct and Drop Incorrect tied to a state change or are they built in as part of a
Drag and Drop Freeform?
They are tied to Drag and Drop interactions. Take a look at the following article:
I'm attaching the edited project. Let me know if this works!
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