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RayCole's avatar
RayCole
Community Member
10 years ago

Drop States When Drop Target Is "None" Not Working?

Hi, I've got a drag and drop exercise in which learners are asked to "flesh out" an acronym by dragging possible expansions of each letter to the acronym itself, and to drag the definition of each part of the acronym to the space below the letter. My actual content is proprietary, so I have reimplemented the interaction using Michael Allen's "CCAF" acronym, which in his view identifies the four components of a successful learning interaction. Here is the correct answer in my little sample file (attached):

C. Context

    The current circumstances

C. Challenge

    The problem the learner must solve

A. Activity

    How learners record their choices

F. Feedback

    Informing learners about their choices

Here's my problem: In addition to the correct drag items, I also have distractor (incorrect) drag items that must be left behind. They do not correctly drop into any of the drop targets:

Storyline supports this by allowing you to set "None" as the match for these "distractor" drag items:

Each drag object has 3 states: Normal (black font); Drop Correct (green font); and Drop Incorrect (red font):

I have the Drag and Drop set to allow infinite tries, and have marked the checkbox to Delay item drop states until interaction is submitted. On the Try Again layer, I want to show which items the learner correctly and incorrectly placed, by means of the green/red color coding. But this only works for drag items matched to a specific drop target. The drag items matched to None (the "distractor" drag items) never change state to either Drop Correct or Drop Incorrect (which would seem to be impossible: they've been dropped, so they must be either correctly or incorrectly dropped, right?). Here's an example:

You can see that Challenge and its definition, and Context and its definition turned red because each of these belongs in the acronym, just not in those locations (I swapped their positions). Similarly, Informing learners about their choices is the correct definition for the "F." slot, but the "F." stands for Feedback, not Failure.

Artistry and its definition, and Failure, are incorrect drag items--they do not belong in any of the drop targets. Shouldn't they be set to the Drop Incorrect state? Do I have to set them manually with a trigger? How would I do that?

I've attached my simple 1-slide *.story file in case anyone wants to take a look.

Thanks!

    -Ray

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