Forum Discussion
Help with variables and the master slide
Hi,
I've got a project with a few scenes with a custom player and I'm stuck.
On the master slide there's a player layer with buttons for the menu slide, back and next.
The various variables and triggers are present to display the player layer from the master slide and to activate the back, next and menu buttons.
The player layer first appears on slide 2.
The next button works on slide 2 to go to 3, but for some reason it won't work for slide 3 to 4. If I click the Menu button, which also displays slide 4 and then go back to 3, it works.
I have no idea if I'm missing something obvious.
All help and suggestions gratefully received.
I've uploaded a cut-down version with just some placeholder text.
Thank you
Your navigation is checking for NAV to change, and then jumping to the specified slides. Once you click next on slide 2, NAV = '--NEXT'. On slide 3, NAV is already '--NEXT' from before, so nothing changes. The trigger never fires. To fix this, add a single trigger at the very top of your FullPlayer layer on the master slide.
This way, NAV is reset to a neutral value every time and changes can be registered.
An unreleated suggestion for your navigation buttons: Consider covering each of your icons with a 99% transparent rectangle mask, and using that as the click trigger instead of the icon itself. The problem with the shape icons is that click only registers when you are on a non-transparent area. That only leaves the outer circle and the < or > arrows. They can be hard to click reliably since they are small areas. A mask lets you click on any part of the rectangle covering the icon, so it's easier to hit.
- Nathan_HilliardCommunity Member
Your navigation is checking for NAV to change, and then jumping to the specified slides. Once you click next on slide 2, NAV = '--NEXT'. On slide 3, NAV is already '--NEXT' from before, so nothing changes. The trigger never fires. To fix this, add a single trigger at the very top of your FullPlayer layer on the master slide.
This way, NAV is reset to a neutral value every time and changes can be registered.
An unreleated suggestion for your navigation buttons: Consider covering each of your icons with a 99% transparent rectangle mask, and using that as the click trigger instead of the icon itself. The problem with the shape icons is that click only registers when you are on a non-transparent area. That only leaves the outer circle and the < or > arrows. They can be hard to click reliably since they are small areas. A mask lets you click on any part of the rectangle covering the icon, so it's easier to hit.
- KarenWicks-029aCommunity Member
Thank you, that worked. At the bonus tip too😀