Forum Discussion
How do you draft your Rise 360 courses?
I am a bit of a process-junky when it comes to instructional design and think all ID work should follow the ADDIE model (analysis, design, development, implementation, and evaluation). Rise typically comes in during the "develop" stage.
The analysis step focuses on determining the target audience, their training needs, the course goals and assessments. Rise does not offer something to do this work in, so typically it is done in a google doc or word document in meetings with stakeholders (the people who request the need for training). If ADDIE were a road trip, analysis would be determining what is point A and point B, and how possible stops along the way. The analysis is the start and end point, identifying the appropriate vehicle (this is when Rise might be chosen as a technology etc) .
As a designer moves along in the ADDIE process to the Design step, you start to put the content in an outline format, map out how it fits together in a logical way while applying adult learning principles. You are creating assessments as this point too. In the road trip metaphor, this is when you identify exact stops along the way and tasks that should be accomplished at each stop.
If you jumped into Rise at this point in the ADDIE model, you may not have your content chunked in the appropriate way or order. Rise does not yet offer a way to define a target audience, define the goals/objectives and then move content ideas/chunks under those objectives. This is why I often work with clients in PPTs slides (for storyline development) or word documents (for Rise development).
Once a designer has figured out the goals, objectives, assessments, content and chunks of content, THEN they can draft items in Rise and be in the DEVELOP stage of the ADDIE model. Rise then becomes a super quick way to develop a lot of content quickly.
Feel free to reach out with any questions.
- KarlMuller2 years agoCommunity Member
Hi Michele,
Rise has a distinct impact on our design phase.
The Instructional Designer should be aware of what Rise can and cannot do, and not create an instructional strategy that cannot be built at all in Rise.