Forum Discussion
Is there a way to use Storyline 360 on a Mac?
Software development aside, what should immediately be corrected is the FAQ on this topic. It can't run in the sense of double-clicking an app on a mac sold today and having it open, so the opening phrase cannot be "You can run Articulate 360 desktop apps" - this is obfuscation rather than information.
And read "Articulate 360 web apps—Rise 360 and Review 360—can be used natively on a Mac." A web app can do lots of things, but it's not a native app. This is just misinformation.
I don't see how it's practical to do media development in a virtualised system, because you're going to have to be moving things between, the native OS for performance e.g. in creative suite apps to edit animations etc and the authoring tool in the virtualised space all the time. Simpler projects would be fine in an HTML5 app, but it seems like H5P is pretty good for that too. An apple silicon build of Adobe Captivate doesn't seem to be on the cards, but for other software the only hit has been some plugins and a little performance loss - there is no time investment in switching back and forth.
I'm starting out in this field but I don't want to stick any real amount of time getting to grips with articulate if I am then stuck with Windows 11. I know I have no entitlement to any particular platform, but Articulate should at least honestly ward customers away from trying to use Storyline on non-Windows platforms and achieve some clarity.
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