Forum Discussion
Locking down navigation in Storyline 360
If more than one interactive element you could use variables (True/False) to disable all interactive elements until the audio associated with the currently clicked button finishes playing.
- Create a True/False Variable:
Name it something like audioPlaying.
Default value: False.
- Set the Variable When Audio Starts:
Add a trigger to each interactive button:
Set variable audioPlaying = True
When user clicks [button]
- Disable Other Clicks While Audio is Playing:
For each interactive object (button), add a condition to its trigger:
Play media [audio file]
When user clicks [button]
If audioPlaying = False
- Reset the Variable When Audio Ends:
Add a trigger to each audio object:
Set variable audioPlaying = False
When media [audio file] completes
You can also build in Visual Feedback
To improve UX, you could disable buttons visually while audio is playing:
Create a "Disabled" state for each button.
Add a trigger:
Change state of [button] to Disabled
When variable audioPlaying changes
If audioPlaying = True
And another to re-enable:
Change state of [button] to Normal
When variable audioPlaying changes
If audioPlaying = False
Do this for each Button/Audio Pair
It ensures:
Only one audio plays at a time.
Users can’t interact with other elements until the current audio ends.
This way you have more control over pacing and ye give focused learning.
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