Forum Discussion
Mobile Play button Storyline 360 block in Rise
Hi there. I'd like to add to this as well if I could. I'm using a Storyline Block in Rise to act as an automatic completion when people press the final continue button. The Storyline block is after that continue button and it set to trigger completion. This works fine (great, actually) on desktop, although the block take a couple seconds to load before it will register completion.
However, on mobile, the completion block, which only consists of our organization's logo, comes up with the play button. Users then have to 'play' the block on mobile for the completion to trigger. I'm trying to figure out how to make the Storyline block automatically play in Rise without users having to play the block to register completion.
The purposes here being to increase our completion rates by preventing users from closing the lesson window at the conclusion section without clicking the "Exit" button, which we've found people often miss, opting instead to close the window under the impression that their completion is registered. There are clear instructions to do so, but we also know how good users are at following directions.
Any advice, direction or suggestions about doing this would be greatly appreciated. Thanks!
Hi Chema,
I have successfully been using a Button block which triggers exiting the course. More obvious than the additional exit button at the top.
- NicoleBrady-9af2 years agoCommunity Member
Hi Felix,
Can you clarify what you mean about a button block? Are you talking about the button block that is in Rise? Are you talking about adding a button to the storyline block? I'd love to see an example - I'm currently trying to trouble shoot this big black play button issue on Rise mobile.
Thanks in advance