Forum Discussion
Motion Paths Issue
- 2 months ago
Happy to hear it'll work out for ya. To create the "Face Left" state of your character, I created a custom state, cut (Ctrl+X) your character image, and then pasted her back in. Doing this made it possible to access Rotate options. As far as why your original motion path was a little choppy...it may have to do with having the "In & Out" easing in place:
Hello Daniel, and thank you so much for helping out.
The thing here is, the learner needs to go through BOTH paths at some point, but I want them to be able to choose whichever first. I love what you did with the scribble motion path, by the way!
I removed the other scenes, but the idea is that when the learner clicks on one or another, it directs them to different slides/scenes, and then they will be able to come back.
Therefore, what I thought was:
- If the learner chooses rules first, the variable Restr1 will become true. The character will go through the motion paths "rules" and then "restrictions" (the latter will only work if Restr1 is true)
- If the learner chooses restrictions first, the variable Rules2 will become true. The character will go through the motion paths "restrictions2" and "rules 2" (the latter will only work if rules2 is true.
The scenes will open after the motion paths are completed.
However, my issue is, the motion paths mentioned in 1 and 2 seem to start at a different starting point, making the character "bounce" or change positions. Meaning for some reason, motion paths restrictions do not end where rules ended; and rules 2 do not end where restrictions2 ended.
I hope this makes sense!
I think I'm tracking...you tell me.
- MarianaEscrzaga2 months agoCommunity Member
oh, wow! Thank you so MUCH for this demo, it's genious! You definitely showed me a better way to make my idea come to life. From now on, I will try with several slides, rather than going back to a "master" one. Two questions though:
- How did you create the "left" state of my character?
- In my original file, why was my character "bumpy" if I am quite sure I aligned the end point of the first motion path to the start point of the second one? Do you know?
- DanielCañaveral2 months agoCommunity Member
Happy to hear it'll work out for ya. To create the "Face Left" state of your character, I created a custom state, cut (Ctrl+X) your character image, and then pasted her back in. Doing this made it possible to access Rotate options. As far as why your original motion path was a little choppy...it may have to do with having the "In & Out" easing in place:
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