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NoelleT's avatar
NoelleT
Community Member
13 years ago

States for a group?

Hi everyone.

I'm trying to make the initial state of a group "hidden". However, when I click on states with the group selected, it's greyed out. I only seem to be able to do this by applying the setting to all of the objects in the group. Is there a better way and I'm just not finding it? It sure would save some time...

28 Replies

  • Hi all,

    I know this thread is a bit old but I've hit a similar roadblock. I've modified the "normal" state of a rectangle to include a graphic, title and body and the modified the hover and drop correct state to just show the graphic, title and resized the rectangle so its smaller.

    My problem is when I hoover over the object, the text is still shown even though its not in the design of the hover state and the text object doesn't appear in the timeline (just the Rectangle)

    Is there anyway to include the text element but not have it show in the other states?

    I've attached the DragGroupState which shows the rectangle I modified to include the extra details in its normal state and the other hoover and drag correct states which don't include the extra text. As you can see from the other images the text is still visible on hover state and when the object is dragged into the correct location to change the state to drag correct.

    I've also tried moving the text outside the rectangle and placing it in front of the rectangle but can't get my head around a suitable trigger to hide the text while the object is dragged but show the text when the object is hovered 

  • The built-in hover state's normal function is to overlay whatever other state is current, so it does not do well at subtracting objects. You might try creating your own hover state. You would have to give it a different name, and write the triggers to govern its behavior. You'd have to decide if it is worth the effort.

  • Thanks Walt, that was it but as you mentioned did some thinking and only really needed the customised dropped state in the end so it simplified things a bit