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FionaMacelli's avatar
FionaMacelli
Community Member
5 years ago

Storyline 360: List of which triggers can be applied in multiples?

The new Trigger Wizard in Storyline 360 seems to allow you to set multiple objects at once within a single trigger. In the attached screenshot, for example, I can set something to happen based on the states of multiple objects - this is great! What a time saver.  

Which ones are like this though? I only see the option to set multiples at once during certain trigger combinations. Is there a chart somewhere? What I'd actually like to do is Action several state changes with one trigger, but this doesn't seem possible so maybe I could devise a work around if I knew which of these were able to elicit this multiple selection menu.

4 Replies

  • Hi Fiona!

    Great question! We don't have a chart, but I'm happy to share a screenshot of which triggers offer multiple objects to be picked. 

    Let me know if I can help with anything else!

  • FelixFranke's avatar
    FelixFranke
    Community Member

    That is indeed a great feature, which I have used quite a bit before.

    What I need at the moment, is the other way round: If state of A changes, then change state of objects B, C and D to ..."

    With many objects, that is a lot of triggers. Any way to reduce them? Haven't found anything yet.

    • JudyNollet's avatar
      JudyNollet
      Super Hero

      When a trigger runs can be based on the state of multiple objects, as noted above. 

      However, a trigger can only perform one Action. So you do need separate triggers to change the state of multiple objects. (JavaScript might reduce the need for triggers. Perhaps a JS expert will chime in about that.) 

  • FelixFranke's avatar
    FelixFranke
    Community Member

    Hi Judy,

    thanks for the clarification. So I will stop looking for a "cheap" solution...

    Wouldn't it be great to have that possibility? For example, setting the states of 10 or even more objects back to normal with one click? Might work with a trick by setting a true/false variable. Look, NOW, I am coming up with that, after altering dozends of triggers πŸ€¦β€β™‚οΈ πŸ˜‚

    Nice hat by the way πŸ˜‰