Forum Discussion
Storyline 360 UI Still Pixelated on High-DPI Display – Any Updates?
It looks pretty crisp to me when I view your image on my 4K screen. I do admit it does look a bit pixellated when I swap to my Dell 4K external monitor, but it's not at all soft or blurry.
I use Parallels and even update I have to recalibrate the Display Settings on my Window 11 virtual machine. For me, the perfect setting is 3278 x 2097 (Recommended) at a scale of 100%.
UI's are generally designed for 100% use.
Find a Display Resolution in your settings that works at 100% and gives you enough screen real estate to function, without straining your eyes.
...
Oh, I just saw that you are using a HD laptop (not 4K) so I think my advice to you is completely irrelevant. Apologies. The reason I upgraded to 4K screens was that the interface of Storyline takes up so much screen real estate that the 'stage' area would be tiny, especially if I wanted to view numerous items in the timeline.
Ignore the (Recommended) setting that Windows tells you. See if 150% or 125% suits you better.
Invest in a high resolution external monitor. I have found that the Espresso 17" 4K screen is incredible. Pricey, but worth it if you work on the move.
Or...
think about getting glasses. I'm not being funny. There comes a time in everyone's life - and I refuse to operate at 200%. :)
- EthanDuffy-67a74 months agoCommunity Member
Ignore the (Recommended) setting that Windows tells you. See if 150% or 125% suits you better.
This would cause stair-stepping nearest-neighbour scaling, making it particularly difficult to adjust precise alignment by eye.
Since Storyline isn't aware of the actual resolution of the display, at least 200% scaling just makes it pixellated, as opposed to unevenly pixellated.
UI's are generally designed to be resolution-independent. At least the viewer and any text should render at native resolution, menu icons are less of a big deal.
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