Forum Discussion
Translating entire Storyline files with an alternative method
Hey there,
Still trying to figure out what is going on.
I performed a few tests recently.
1) OFFLINE TESTS:
a) I opened Storyline 360 then went offline. You need an internet connexion to be able to open the Text-To-Speech dialog in Storyline 360 (you get an error message when attempting to do so). It means that a connexion to one or several WebServices are established, and then, once you have typed in you text and clicked on "update", the Audio + VTT are created on the fly.
b) I also tried to publish offline to see if the "cache" issue relates to an internal cache or an external one (see my message dated 09/05/22 at 1:19 pm (UTC)) .The project was "successfully" published, but the audio was not updated though [sigh].
Conclusion: these tests tend to show there must be some sort of internal cache after all. But where the hell is it?
2) MISCELLANEOUS TESTS
a) I tried to modify GUID used in the TTS\@AssetG within slide.xml and the props\@g within story.xml and theme.xml, then I tried to publish again, to see if by any chance, the audio is updated. Alas, it is not, and even worse, the audio + subtitle completely disappear...
b) I tried to delete the MP3 from the storyline archive (under story\media\) to see if this could "force" a rebuild of it. But when you do so, then the Storyline file cannot any longer be opened.
c) I tried to rename the MP3 et replace the old name with the new one in \story\story.xml, \story\slides\slide.xml, \story\slides\_rels\slide.xml.rels and \story\theme\theme.xml. The storyline file can be opened, but the audio file doesn't load nor can be read. Upon publishing the project, the audio is not recreated.
conclusion: MP3 file name and TTS\@AssetG are not just random name. They are somehow implied in the Audio regeneration at some point (very vague conclusion indeed).
VoilĂ , that is all for today.
Would be glad to hear about your findings, if any.
Kind regards,
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