Forum Discussion
Using Unity in Storyline 360
It is possible.
1. Of course - you need to export the Unity project for Web and place it in the same server where will be published your Storyline project.
2. You need to add Unity project to Storyline as a Web Object.
3. In order to interact, you can set Storyline variables from Unity (just keep in mind that the Web Object uses iframe, so to get Storyline player reference (on Unity side), you need to use parent.GetPlayer(). On the Storyline you can use "when variable changes" trigger to react to the changes made on the Unity side (for example - to move forward after one finishes the Unity side).
- JayCooper3 years agoCommunity Member
Tomas,
Is there a way to do this without having to place the Unity project as a separate file on a server?
It's been a while, but as I recall I was able to publish the Unity file and place it inside my Captivate file, then publish the Captivate file and it ran on my LMS and the Unity portion worked just fine. The Unity portion couldn't talk to the Captivate file, but I didn't get that far. I did assume, as you indicate, that some JS would have done the trick.
Thank you very much. I appreciate the response!
v/r
Jay
Related Content
- 7 months ago
- 9 months ago
- 9 months ago
- 9 months ago