Example
Train your eye!
Has your eye ever twitched, because something just doesn't look ...right?
In this training you will learn a skill that helps you built better trainings: Graphic Design!
Well, at least a little part of it. Mainly something I like to call the designer's lens. It's the ability to see the details that make your eye twitch and to know why.
Are you ready? Check it out here:
https://360.articulate.com/review/content/7dd02332-f938-4dfe-8290-633d8a27a955/review
Please let me know, if you are interested in more trainings like this.
3 Replies
- ShaneTrainsCommunity Member
I like it and would be interested in more like this. I'm just switching careers into training and development and while I have some working knowledge of graphic design, it's mostly stuff that I've cobbled together OTJ and in previous jobs.
- GacheriMwongoCommunity Member
I really enjoy this. I'm curious to your design process and would love to know more. Did you design and create this in Storyline? or something else?
- LD_SabrinaCommunity Member
Sorry for the late reply, I was travelling and sick.
This project was designed in Storyline using the pick-one freefrom question. I disabled player navigation and used self built buttons for navigation.
The part where you can change the icons with a refresh button was a bit tricky, but I solved it using a random number variable that corresponds to different states. ( Set "Sample" to random number between 1 and 3 when user clicks btn_refresh, Set state of "Example Same" to "colored outline/flat/outline" if "Sample" changes if "Sample" = value 1/2/3, etc.)
Do you have any more questions?