Example
The Frazzled Fork: What I Learned Building a Restaurant Meltdown Simulator
I have never worked a single shift in a restaurant. Not one. So when this week's challenge landed β build something that teaches new servers how to juggle a full section β my first thought was, "cool, I get to become a fake restaurant expert for a week." π½οΈ
My second thought was: this needs characters. Funny ones. Chaotic ones. The kind of guests that make you laugh and also 100% represent someone you've actually been seated next to.
So that's what I built: The Frazzled Fork β a black-and-gold, slightly-too-fancy-for-its-own-good restaurant where you're the brand new server, and your entire section decides to fall apart at once.
Meet the chaos
Every good triage scenario needs real pressure, and pressure needs personality. So the section you're covering tonight includes:
- π½οΈ The Splitters (Table 2) β a party of six who cannot agree on how to split the check, and will renegotiate it three times mid-meal
- π° Allergy Anxious (Table 5) β "I'm not allergic allergic, I just get a little itchy" energy
- π The Complainer (Table 7) β dish is "wrong," it's actually the kitchen's fault, but he's looking at you
- π₯ Sal "Volcano" β the head chef, one ticket away from a full eruption
- π Deb β the manager, deadpan, unbothered, has seen worse than you
And then there's you: a brand new server with a creased apron and a tray that looks like it's one bad decision away from disaster.
The actual learning part (yes, there's a point to all this)
Underneath the chaos, this is a triage trainer. You're managing three tables at once, and every decision point forces a real trade-off:
- Do you greet the loud table of six, or the quiet couple who's easy to overlook?
- Do you flag an ambiguous allergy question, or just take the order and move on?
- When the kitchen slams two entrΓ©es up and a guest complaint hits at the same time β what gets your attention first?
Every choice has a "best," "good," "okay," and "rough" version, and every choice ripples: help one table, and the other two feel it. Nobody gets a perfect shift. That's the point β new servers don't learn triage by being told the rules, they learn it by feeling the trade-off in real time.
At the end, you get a scorecard: how each table felt about their night, a full recap of the decisions you made, and one of four closing reactions from Deb β ranging from "honestly, didn't think you had it in you" to "...okay, so, that happened." π
The part where Claude and I actually built this together
I'll be honest, this one was a proper back-and-forth build, not a one-shot prompt:
- We brainstormed the concept together first β landed on "juggling a full section" as the format, then built out the characters and story beats before touching a single line of code
- I described the vibe I wanted (classy, black-and-gold, a little dramatic) and Claude translated that into an actual moving, glowing background β CSS doing way more work than I expected
- I generated the character portraits myself and handed them off, and Claude wired them into the floor view, the decision screens, and the scorecard
- Claude wrote the AI Avatar video scripts in-voice for Deb and Sal, and I recorded them separately and dropped them in
- When Rise's Code Block wasn't sizing itself properly on the taller screens, Claude added an auto-resize fix so the block adjusts itself instead of getting clipped
Genuinely could not have finished this as fast without having a co-creative partner for the technical side, while I focused on the parts that actually matter β the story, the characters, the voice.
Try it, break it, tell me who your Table 7 was
If you've ever worked a real shift like this, I want to hear it β was your real-life "Splitters" table worse than mine? Did you ever have your own Sal moment?
Go give The Frazzled Fork a shot, and let me know how your shift went. π₯π΄
