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KennethWheadon's avatar
KennethWheadon
Community Member
17 days ago

'Function' Layers

Hey everyone,

I've been experimenting with a technique that's really helped me manage complex interactions in Storyline. I call them "function layers" - basically using layers (with no visual elements) to house groups of related events that can be triggered from anywhere.

For example, instead of duplicating the same events across multiple objects, I create layers like ()CheckCondition that handle the logic in one place. When I need to make changes, I only have to update one set of events instead of hunting through slides.

I wrote up my full experience in a blog post here: https://smartfirm.com/blog/storyline-reducing-interaction-complexity/ 

I'm curious:

  • Has anyone else tried something similar?
  • What techniques do you use to keep your Storyline events organized?
  • Any other programming concepts you've applied to e-learning development?

Looking forward to hearing your thoughts!

1 Reply

  • FelixFranke's avatar
    FelixFranke
    Community Member

    Hi Ken,

    I am not sure I have fully understood how yoiu do this, but the idea is pretty cool. You do have to copy these layers into every new slide, don't you?

    Not being a programmer, I am not sure if I understand how you duplicate the (inter)actions on different slides, which have differently named assets (images, buttons, etc.) without renaming them in the commands...