Forum Discussion
Pneumonia RPG – A Branching Narrative Learning Game
What a clever way to show how outcomes aren’t always predictable. I like how this keeps learners on their toes. 🎲
I feel like dice rolls/chance-based elements could apply to other types of scenarios too, like customer service (not every approach lands the same way) or safety training (equipment may fail unpredictably).
Just a heads-up: we’ll be featuring this in an upcoming ELH Weekly newsletter. Be sure you’re subscribed if you want to get it in your inbox! 🎉
- SebastianLaptho6 months agoCommunity Member
That's great to have some positive feedback, and would be great to see it in ELH Weekly! Definitely a difficult process of making it, but seeing it work makes me passionate about making more like this.
- SebastianLaptho6 months agoCommunity Member
Hi,
Just waiting on approval from work before this gets published. Please hold off from publishing it yet
- Katie-Jordan5 months agoStaff
Hi SebastianLaptho, following up here. No worries if you cannot post, but I will remove this post if that is the case. Thank you!
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