Forum Discussion
SebastianLaptho
22 days agoCommunity Member
Pneumonia RPG – A Branching Narrative Learning Game
This is waiting on approval before publishing
Katie-Jordan
18 days agoStaff
What a clever way to show how outcomes aren’t always predictable. I like how this keeps learners on their toes. 🎲
I feel like dice rolls/chance-based elements could apply to other types of scenarios too, like customer service (not every approach lands the same way) or safety training (equipment may fail unpredictably).
Just a heads-up: we’ll be featuring this in an upcoming ELH Weekly newsletter. Be sure you’re subscribed if you want to get it in your inbox! 🎉
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