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Tic Tac Toe using Storyline triggers
I just saw SAHILSANDUJA share a wonderful example of Tic Tac Toe using Javascript. And I thought to myself, I wonder if I can do this using only triggers. Also I can't code in Javascript.
The game's base layer has the board and clickable objects. When a player clicks on any empty space it assigns the correct shape based on a toggling true/false variable.
At the moment the first shape X or O is randomised. I could have let the user select what they wanted, but for this it didn't matter.
The base layer shows 2 layers. One is checking to see if the naughts win, and the other layer checking to see if the crosses win. This is done using 8 different checks for both layers, in winnable combinations eg:
If Row1Column1 = X
and Row1Column2 = X
and Row1Column3 = X
then show layer X WIN
or
If Row1Column1 = X
and Row2Column2 = X
and Row3Colum3 = X
then show layer X WIN
This layer reveals a green line that matched the winning combination. Again this is done by testing 8 times until the correct match is made. Afterwards I realised I should have assigned a number to each combination and then what ever number the variable is the assigned green line is shown.
1 Reply
AaronBurgessAU I can't believe how late to the (literal) game I am here, but this is such a cool idea that you took SAHILSANDUJA's share and upped the anti with this "two triggers only" constraint. Such a creative way to push your skills. Sophisticated and elegant logic. Love it.
I went ahead and grabbed a screenshot of the game you made and added it to your post—I feel like sometimes when there's a cover image you end up getting more interaction, which this example definitely deserves! Excited to see what you make next :)
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