example
214 TopicsRisk Quest: Investigate the Trading Floor
Inspired by the old point-and-click adventure games, I wanted to build a simulation-style experience that lets learners have fun while actually practicing investigation skills. In this scenario, you step into the role of a newly assigned Risk Investigator trying to figure out why financial projections don’t match real-world returns. Projects like this usually don’t happen. Not because they aren’t valuable, but because they take time, money, and resources that most teams just don’t have. Fast builds are expected. Games are not. So instead of waiting for the perfect conditions, I used Rise Code Blocks, ChatGPT, stock images, and a lot of trial and error to build a playable proof of concept the team could realistically evaluate. The Risk Quest demo puts you directly in the investigation. You explore the environment, pick up and use objects, connect the dots, and report back what you’ve uncovered. If you’re not paying attention, you’ll miss things. That’s intentional. The project is broken into three parts: Risk Quest Demo Play the experience. Be the investigator. Figure out what’s going on. Risk Quest Evolution Walk through how the project evolved from v1 to the current POC. You can see what changed, what stuck, and what ideas didn’t survive contact with reality. Hidden Assets All of the graphics used in the experience and how they were stored and referenced directly in the Code Block as the look and feel evolved. And yes, this whole thing is heavily influenced by nostalgia. Did anyone else play these growing up? Zak McKracken and the Alien Mindbenders, Maniac Mansion, Sam and Max, Indiana Jones and the Fate of Atlantis, and my personal favorite, Monkey Island as Guybrush Threepwood. 😁 Take a look, share feedback, swap a memory or two, and enjoy. https://360.articulate.com/review/content/8b015c70-a382-47b7-8e20-fc7af7d13611/review182Views6likes2CommentsCapturing & Consolidating Learner Notes
I created an example of adding a learner notes functionality using the new Rise Code Block. This let's learners capture notes at various places in a course and then consolidates them all into a printable format or an email. The demo also includes a complete code design walk-through and has all of the code at the end for easy copy/paste into your own projects. Enjoy! https://360.articulate.com/review/content/4c2a7e7f-09ca-4d4f-890d-86cec26bf48b/review466Views8likes8CommentsVibe Coding an Escape Room
I built this escape room mini game as a Portable Web Object, first as a fast prototype in Figma Make, then as a working build in Claude Code. It is designed to sit inside a Storyline or Rise course as a short challenge, practice activity, or knowledge check with a story feel. If you try it out, I’m open to any notes on the flow, difficulty, or small tweaks that could make it even better. View Demo Here335Views10likes12CommentsFree 20-Pose Distribution Center Manager Character
Hi everyone 👋 I recently built a full 20-pose character pack designed specifically for operations and safety training — and I’m sharing it here with the community. Meet Arjun – Distribution Center Manager He was designed for: Warehouse onboarding Safety compliance modules Operational process training Scenario-based learning in Storyline or Rise What makes this different from standard stock characters: ✔ Coaching, compliance, instructional & PPE versions ✔ Mentor-style expressions for scenario design ✔ Built intentionally for warehouse environments I created this after reflecting on how powerful custom characters can be when they’re aligned to the learning context — especially in operational training where realism really matters. You can download the full ZIP file here. If you’d like to: See how I design full character systems Collaborate on custom training visuals Or just connect with another eLearning builder Feel free to comment below or connect with me. You can also check my LinkedIn (https://www.linkedin.com/in/iamsaurabhsaini/ ) to see more of the work I’m building in character-driven learning and scenario-based design. Would love feedback from this community — how are you using custom characters in your projects?38Views1like0CommentsThe Lean Work Environment
Hello community! This project was developed using 3D objects. I had to bring the objects into PowerPoint to get the correct angles. Once I did that, I brought the objects into SL and created states to simulate their movement when the user drags them to their proper location. I had to get some assistance from the supportive group at Articulate, but I finally got it done. Feedback is always welcome! https://360.articulate.com/review/content/b3612022-f577-4d3a-b1ae-db833178d434/review51Views0likes0CommentsSafety Hazard Identification Activity
Hello community! This is my first time posting an example. Primarily because the majority of what we create is confidential. This is an activity where the majority of the feedback images and text are AI-generated through SL. It consists of 2 scenes in which the user must find 10 and 11 hazards, respectively. I welcome all feedback! https://360.articulate.com/review/content/eea8d773-78fe-4b63-a5fc-80a3f25bc8c9/review50Views0likes0CommentsUp-Updated "Reveal" codes
I’ve been experimenting with the original HTML code blocks included in Articulate 360’s built-in examples and wanted to share how far you can extend that base structure using GenAI to iterate and refine interactions. Starting with the default image-reveal index provided by Articulate, I used GenAI to progressively develop three new versions. I supplied my own images, created meaningful alternative text for screen readers, and introduced additional UX and accessibility improvements. Every version is fully tailorable if you want to adapt the formatting, colours, spacing or behaviour. The three examples are: Enhanced Image Reveal Grid Uses the original Articulate structure. Adds a hover zoom, a click-to-zoom state, and high-contrast purple letter tiles for accessibility. Fanned “Deck of Cards” Flip Interaction A dynamic fanned layout, more like a real card hand. Cards lift and reveal their letter on hover, flip on click, and reset if clicked again. Includes chevron navigation for easier cycling. Plain Flip Grid with Navigation A clean, accessible flip-card grid with navigation chevrons. Mirrors the deck behaviour but with a simplified layout. NOW WITH MORE EXAMPLES of what reveal styles can imagine! If you have suggestions, improvements or alternative approaches, I’d really love the feedback. And if you’d like to use or remix any part of this, feel free — I’d love to see what you create with it. Review360698Views10likes9CommentsPowerful Positioning with AI
Built as a high energy portfolio concept, this project is an interactive Storyline experience that helps learners practice “Power Positioning” through short scenarios, branching choices, and coaching style feedback inside the module. Behind the scenes, I approached it like a real client build: clarified the performance need and audience, mapped the learner flow, drafted a lightweight storyboard, prototyped quickly, then iterated based on usability checks to keep the experience fast, clear, and visually consistent. What makes it stand out is the AI integration. The experience uses a ChatGPT API to analyze the learner’s typed response, generate custom strengths and next steps, and provide a 1 to 10 score, giving learners targeted coaching they can immediately apply on the job. A Sample Responses Key is available here.Solved349Views6likes14CommentsWorkplace Violence and Harassment – Game-Based Scenario
One of our recent projects involved developed a game-based, scenario-driven Custom eLearning Solution focused on Workplace Violence and Harassment Training. As part of our broader corporate training solutions and digital learning services, the goal was to move beyond traditional click-through compliance courses and create a learning experience where employees actively practice real-world decision-making. What we built: A scenario-driven course with 1–4 progressive levels Each level presents realistic workplace situations that require learner judgment Learners complete a knowledge check or quiz at the end of each level Successful completion unlocks a badge, reinforcing motivation and progression Why this project matters: Rather than relying on a traditional, click-through compliance approach, we designed this eLearning course to help learners practice real-world decision-making in a safe environment, supporting better recognition, prevention and response to workplace violence and harassment. Behind the scenes: Branching scenarios were designed to encourage reflection, not just right-or-wrong answers Feedback carefully crafted to explain why a response is appropriate Game mechanics were applied thoughtfully to maintain the seriousness of the topic What this project reinforced for us: When designed with intent, gamification can enhance engagement and retention, even for sensitive compliance topics. Tools used: Articulate Storyline 360 for course development Vyond for video creation Learning outcome: Participants will be able to identify, prevent and appropriately respond to workplace violence and harassment situations through practical, scenario-based decision-making. Explore the course: Click the link below to view the course. https://www.swiftelearningservices.com/our-portfolio/game-based-scenario-sample/story.html We welcome your feedback, questions and suggestions, especially around scenario design, feedback strategies and gamification for sensitive compliance topics.775Views4likes6Comments