example
243 TopicsVirtual Escape Room
Happy Friday everyone! Our Engage team wanted to host a virtual escape room teambuilding, and I thought, "Surely there are some articulate version of this online." I found some, and was definitely inspired, so I created a "full" escape room. The notes have the answers. I have never worked this much with variables-I hope this is helpful for any other trainers who want to get started on this type of project. Good luck!261Views2likes10CommentsCustom Text Contain Trigger
Hi All, As a learning experience designer, I am often tasked to develop a pause and reflect for asynchronous learners. I have many thoughts about how those should look and feel, but I wanted to share one powerful example. Storyline cannot accept more than one word when inputting text data to trigger an action. So, I've developed a "trigger" that allows a user to type in as much text as they like, and Storyline will look for words contained within. In this example, there are three parent keywords that trigger a layer based on what is typed. For example: Teamwork is a parent word, but I've also developed children keywords, so if a user were to put in team work (adding a space), the same layer would be triggered. Where I have a parent keyword for Innovation, there are children words like creativity, etc. You can add in as many words to be trigged as you like. Custom Contain Trigger Yes, you can use A.I. for a feature like this, but at the risk of making your API public (as far as I understand). Do you think there is use for this? Thanks for the feedback.333Views3likes2CommentsFootball Basics: Click the Pitch to Learn the Game
DEMO LINK For this week’s challenge, I created a simple interactive football basics activity for new fans, casual viewers and beginners who want to understand the game without feeling overwhelmed. The idea is built around a top-down football pitch with numbered clickable markers. Each marker opens a short explanation of one key football concept, such as the goal, players, positions, the ball, passing, dribbling, shooting, defending, set pieces and offside. I wanted the interaction to feel like the learner is reading the game from the pitch itself rather than moving through a traditional slide deck. The pitch acts as the main navigation screen, and the markers guide learners through the basics in a clear, visual way. How I approached the design I used a clean football pitch as the central visual so that the learning stayed connected to the game environment. The numbered markers are deliberately large and easy to spot, so learners know where to click without needing long instructions. Each pop-up includes: Element Purpose Short explanation Introduces the football term in plain English Quick example Helps the learner understand how it appears in a real match Visual support Shows the concept rather than only describing it Learner takeaway Gives the learner one simple point to remember Design rationale The design is intentionally simple because the audience is new to football. I avoided too much technical detail at the start and focused on helping learners build confidence. For example, the offside section ( Marker 10) uses a visual comparison of not offside and offside, showing what the situation looks like before and after the pass. The key message is: Freeze the picture at the moment the ball is passed. That one sentence gives beginners a practical way to understand a rule that many people find confusing. Interaction idea The learner clicks each marker on the pitch to reveal a short learning point. This could easily be expanded with: Possible addition How it could improve the activity Progress tracking Shows how many basics the learner has completed Audio narration Supports learners who prefer listening Short quiz questions Checks understanding after each topic Match scenario cards Lets learners apply each rule in context Final recap jingle Helps learners remember the key basics Reflection This was a fun way to turn football rules into a small exploratory learning experience. Instead of explaining the game as a long list of rules, I tried to make the learner feel as if they are standing above the pitch, clicking into the parts of the game they want to understand. I look forward to your input and feedback. Best Nadia :-) Here is my example: DEMO LINK176Views3likes2CommentsPhone Texting UI Kit for Storyline: Free & Fun!
Transform your Storyline projects with this free texting UI kit, engaging, immersive, and super easy to customize. Preview: https://craftuxd.tech/Texting/story.html Download: (File Attached) Watch the full breakdown in this video and see how you can make your courses more fun and interactive! Tutorial: https://youtu.be/Tm9ZqiAkrXY440Views3likes0CommentsMy Custom Rise Block Component Library
Hi everyone! I wanted to share a custom library of Rise-compatible interactive components I’ve been building and experimenting with for eLearning projects. The library includes custom-designed blocks and interactions intended to help make Rise courses more engaging, flexible, and visually dynamic beyond the default block set. You can explore the library here: https://cognitoblox.netlify.app/ This is an ongoing project, and I’d genuinely love feedback from the community: Which components do you find most useful? What kinds of interactions would you like to see added? Any ideas for improving usability or accessibility? Happy to connect with fellow developers who are experimenting with custom Rise code blocks as well! Thanks for checking it out644Views17likes17CommentsOffice Scavenger Hunt Learning Game
Looking at a few different ideas for a way to make learning a new process fun, I came across Jonathan Hills "I have no Idea how to get out of here" from 17 Ways to Use Escape Room Interactions in E-Learning #432 | E-Learning Heroes and put my own twist on it. Instead of being trapped in a maze of a store you are in an office and need to search several rooms for sticky notes. The rooms are presented in 360 view. When you find one you are given a question. This can be multiple choice or a fill in the blank. The fill in the blank answer is in the style of a hangman game as you get hint letters if you fail. Once you found all 10 notes you then need to put them in order of the process/flow chart. Hope this can inspire others as Jon inspired me. Review Link438Views3likes5CommentsA Simple Storyline Variable Selector Dashboard for Personalised Learning
Link Hi everyone, This was my fun and simple attempt at the variables challenge. The inspiration for this project came from some of the great examples and ideas I had seen shared here in the forum. I wanted to try something similar in my own way and use it as a chance to practise working with variables in Storyline 360. For this example, I created a personalised learning experience where learners can enter their name, turn audio on or off, choose a background style, and select an avatar. Their choices are then carried forward into a profile summary and a personalised preview screen, so they can see how their selections shaped the experience. I tackled the challenge by using a mix of Storyline variables. I used a text variable for the learner’s name, another text variable for the avatar choice, a true/false variable for the audio toggle, and a simple number variable for the background selection. I also used button sets to make the avatar and background choices easier to manage, so only one option could be selected at a time. The avatar selection was one of the most interesting parts for me. I used states and conditional triggers so the selected avatar would appear later in the course. I also displayed the learner’s name in the speech bubble and summary screen to show how even a small text-entry variable can make the course feel more personal. I also experimented with linking the music/audio option to the AudioOn variable. The idea was that if learners selected audio on, the music or narration would play, and if they turned it off, the audio would not play. It works, but I still feel this part is not as clean as I would have liked. I ended up managing the audio triggers slide by slide, and I can see how that could become difficult in a larger course. One challenge I ran into was keeping the variables, object names, states, and triggers organised. I quickly realised that clear naming makes a big difference, especially when several triggers are checking the same variable. Once I cleaned up the naming and kept the variable values consistent, the project became much easier to manage. Overall, this was a helpful practice project. It reminded me that personalisation does not need to be complicated. Simple choices like a name, avatar, background, and audio preference can still make an e-learning experience feel more learner-centred. I would love to hear how others handle audio preferences across multiple slides. Do you usually control audio slide by slide with conditions, use layers, or have another cleaner workflow for keeping narration or background music linked to a learner’s audio preference? This project was built in Storyline 360 without using AI. Thanks for taking a look! Link Nadia207Views1like0Comments“Are You Sure?” in E-Learning #555
This week, I wanted to lean into the spirit of the confirmation prompt, that moment of pause, of reconsideration, and ask: what if that pause wasn't entirely on your side? The scenario: you're an internal team member who's just come back from a learning design course. You have the master learning design authoring tool. Before you're allowed near the authoring tool, the org's AI guide HARMONY needs to run a quick "Confirmation Test." Three scenarios. Shouldn't take long. HARMONY is very helpful. The "Are you sure?" mechanic does something a little different here. I'll leave it at that. 🙂 A few craft notes for anyone interested in the build: The confirmation prompt UX is deliberately asymmetric; the buttons don't behave the same way depending on which answer you're leaning toward HARMONY has two states that shift based on your choices throughout Three different endings based on your answer tally The fake "analysis" stage has a silent jury. You'll see. I have a lot of fun with Claude Design, Code and all things Claude Would love to know which ending you hit, and whether any of the scenarios felt a little too close to home. 👀 Are you a conformist or a rebel? Find out here Confirmation Test Let me know how many little "interesting" interactions you spot Thanks to DavidAnderson and the Articulate 360 team for the prompt; this one was a lot of fun. #ElearningChallenge138Views3likes2CommentsNew Code Block Game
It's been a long time since I shared my work, but I'm really pumped up about the potential of the new Code Block in Rise. I started with a basic idea and then started vibe coding. It's amazing what can be achieved in a short space of time, and have been resisting the temptation to just have fun, and instead focussed on keeping my work learning focussed. A couple of learnings: The power of the code block will be really unlocked if Articulate can... Allow us to upload zip folders with images in them. Everything says you can, but I have yet to have a single successful upload. Provide code/facility to allow a code that can report course completion based on the code i.e. when a game is completed completion can be sent - even better if scores can be included. When course continuation can be linked to code block completion it enables true gamification. Not being able to include images is a limitation, but not a blocker - you will notice I have included some very rudimentary graphics by encoding the images as base64, however it seems Rise has a limitation of not being able to read base64 strings longer than 500 characters at present. As I suspect will be the case for many others, I, work for a company with very stringent security policies, so we aren't allowed file storage solutions. If there can be a basic image storage allowance for zip code blocks, that changes the game! Would love your feedback you wonderful humans. Review LinkSolved1.4KViews3likes7Comments