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RachelEMdesigns's avatar
RachelEMdesigns
Community Member
17 days ago

Vibe Coding an Escape Room

I built this escape room mini game as a Portable Web Object, first as a fast prototype in Figma Make, then as a working build in Claude Code. It is designed to sit inside a Storyline or Rise course as a short challenge, practice activity, or knowledge check with a story feel. If you try it out, I’m open to any notes on the flow, difficulty, or small tweaks that could make it even better.

 

View Demo Here

6 Replies

  • DerekMycroft's avatar
    DerekMycroft
    Community Member

    I think your link points to wrong course. It's showing a Pharmacy assessment. 

  • Thanks for sharing RachelEMdesigns​, this is really slick!  We’ll be featuring this in an upcoming ELH Weekly newsletter. If you want it delivered to your inbox, be sure you’re subscribed. 🎉 

    I’d be curious to hear more about your process if you’re open to sharing. How did you approach “vibe coding” this? 

    I feel like this pattern could translate really well to other use cases (compliance scenarios, onboarding moments, etc.). Would love to hear if anyone has ideas for repurposing something like this. 👀

    • RachelEMdesigns's avatar
      RachelEMdesigns
      Community Member

      Oh for sure, there are so many use cases! I first prototyped it in Figma Make to get the layout and interaction flow right. Then I rebuilt it using Claude Code in VS Code with Phaser.

      You can actually build most of it in Figma Make. I just found it easier to control clickable areas and logic in code. Either way, you still need an IDE to package it as a web object before dropping it into Storyline.