Forum Discussion
Vibe Coding an Escape Room
I built this escape room mini game as a Portable Web Object, first as a fast prototype in Figma Make, then as a working build in Claude Code. It is designed to sit inside a Storyline or Rise course as a short challenge, practice activity, or knowledge check with a story feel. If you try it out, I’m open to any notes on the flow, difficulty, or small tweaks that could make it even better.
6 Replies
- DerekMycroftCommunity Member
I think your link points to wrong course. It's showing a Pharmacy assessment.
- RachelEMdesignsCommunity Member
Thanks! Updated :)
- JanetCCCommunity Member
Very well done!
- TGahaganCommunity Member
Great job!
Thanks for sharing RachelEMdesigns, this is really slick! We’ll be featuring this in an upcoming ELH Weekly newsletter. If you want it delivered to your inbox, be sure you’re subscribed. 🎉
I’d be curious to hear more about your process if you’re open to sharing. How did you approach “vibe coding” this?
I feel like this pattern could translate really well to other use cases (compliance scenarios, onboarding moments, etc.). Would love to hear if anyone has ideas for repurposing something like this. 👀
- RachelEMdesignsCommunity Member
Oh for sure, there are so many use cases! I first prototyped it in Figma Make to get the layout and interaction flow right. Then I rebuilt it using Claude Code in VS Code with Phaser.
You can actually build most of it in Figma Make. I just found it easier to control clickable areas and logic in code. Either way, you still need an IDE to package it as a web object before dropping it into Storyline.
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