Gamification
95 TopicsPrioriza o colapsa
š Esta semana participĆ© junto con CAMPOS OROZCO ELIA PAULINA en el #ElearningChallenge diseƱando una actividad interactiva con scaffolding para ayudar a los jugadores a desarrollar habilidades de priorización bajo presión. š® āPrioriza o Colapsaā es un mini-juego donde los usuarios clasifican tareas que van apareciendo cada vez mĆ”s rĆ”pido y con menos ayudas visuales, hasta enfrentarse al caos de un nivel final sin apoyo, a contrarreloj, y con dos tareas simultĆ”neas. š” La progresión de dificultad (niveles 1, 2 y 3) promueve confianza inicial, independencia progresiva y toma de decisiones rĆ”pidas, cumpliendo los principios de chunking y fade-out de ayuda. š Puedes verlo aquĆ: https://360.articulate.com/review/content/46cd160f-1926-46f4-8e5a-20a97c7f0466/reviewBuilding E-Learning Games: Concept & Storyboard #470
Game Show Design: Storyboards #470: Challenge | Recap How in the world did you build that? A common challenge for new course designers is seeing polished e-learning projects and having no clue how they came together. I hear from folks all the time that they want to do the weekly challenges, but it feels too advanced for beginners. So, for this challenge, we're going to pump the brakes and spread the build over four weeks. Weāll follow a linear development model so we can really dig into and focus on common development steps. I realize experienced designers will prefer a more iterative approach for real-world projects. And that's fair. But using a progressive, step-by-step approach should help new users follow the evolution of an e-learning challenge project from concept to deliverable. Plus, it gives us something tangible to show each week. Week 1: The Concept & Visual Storyboard This first week, weāll focus on the initial game show theme or concept. Your task will be to create a wireframe, flowchart, or visual storyboard that captures the flow of your game. For new users, this helps you work intentionally through your ideas before jumping into development. And for you pros, this might seem like extra work, but slowing it down will help others visualize how polished interactions come together. Hereās a breakdown of the four-week schedule: Week 1: Concept & Storyboarding Week 2: Prototype Development Week 3: Development & Review Week 4: Final Testing & Project Submission š Challenge of the Week This week, your challenge is to develop an e-learning game show concept and present a visual, non-interactive storyboard or flowchart of your gameās mechanics and visual elements. You can either create something new or take an old project and break it down with us over the four weeks. This way, everyone can see how it all comes together. Week 1: Concept & Storyboarding Goal: Choose a game show concept and design theme Deliverables: Choose a game show concept, theme and design style Create a visual storyboard, flowchart, or static mock-up of the game Share a link to your static design concept Week 2: Design & Prototyping Week 3: Production & Development Week 4: Final Testing & Project Submission ⨠Share Your E-Learning Work Comments: Use the comments section below to link your published example and blog post. Forums: Start a new thread and share a link to your published example. Personal blog: If you have a blog, please consider writing about your challenges. We'll link to your posts, so your great work gets even more exposure. Social media: If you share your demos on Twitter or LinkedIn, try using #ELHChallenge so your tweeps can follow your e-learning coolness. š Last Weekās Challenge: Before you get started on this weekās design concept, check out last weekās examples to see what e-learning designers do and how they got started in the industry. What Instructional Designers Do RECAP #469: Challenge | Recap š New to the E-Learning Challenges? The weekly e-learning challenges are ongoing opportunities to learn, share, and build your e-learning portfolios. You can jump into any or all of the previous challenges anytime you want. Iāll update the recap posts to include your demos. Learn more about the challenges in this Q&A post and why and how to participate in this helpful article. š Upcoming Challenges Challenge #471 (07.26): Week 2: Prototype Development Challenge #472 (08.02): Week 3: Production & Development Challenge #473 (08.09): Week 4: Final Testing & Project Submission2.8KViews0likes52CommentsWelcome to the Respectful Workplace Behaviour Gamified Training!
Navigate real-life scenarios where your choices shape a respectful and inclusive workplace. Learn, respond, and grow. One decision at a time. Course Key Features: Objective: Recognize and respond to disrespectful behaviour Action: Make respectful choices in workplace situations Feedback: Get instant insights on your decisions Badge: Earn the Respect Champion Badge Summary: Print your results at the end Take the quiz and complete the challenge now! https://www.swiftelearningservices.com/custom-elearning-respectful-behaviour-training/Storyline: Jeopardy-Inspired Game Show Template
Create a fun-filled e-learning quiz with this Storyline 360 game show template. Easily replace placeholder text to quickly gamify your content. View project in action. Download the fonts Poppins Regular and Poppins Semi-bold to get the same look and feel.4.6KViews8likes81CommentsCreating Roulette & Spinning Wheel Games in E-Learning #458
Roulette & Spinning Wheel Games #458: Challenge | Recap This weekās challenge was inspired by a recent community discussion by Troy Westphal. Troy created a roulette game using true/false variables to determine if the rouletteās spinning wheel selected red or black. Walt and Tom jumped in with ideas and tutorials to help troubleshoot Troy's source file. While Roulette games aren't a common interaction in e-learning, they present fantastic ways to flex our variables muscles. And that's what this week's challenge is all about. š Challenge of the Week This week, your challenge is to create a roulette-type game that involves spinning and randomization. You can create a literal roulette game or anything that captures the essence of the game. Ideas and Possible Projects Here are a few ideas to help you get started. Remember, youāre not limited to only roulette games. The objective this week is to combine spinning effects with randomization. Lottery Number Generator: Create an interaction to generate a set of random lottery numbers based on learner inputs or random numbers. Slot Machine Games: Create a slot-machine game where learners can spin the reels using sliders, dials, or simple buttons. Wheel of Fortune Games: Create a game based on the popular TV show. Examples of Spinning Interactions Here are a few examples of different approaches to this weekās challenge. ELC444: Example by Nichole Codrington ELC405: Example by Natalie Friedman ELC334: Example by Emmy Buxengard ELC311: Example by Owen Holt ELC278: Example & download by Samuel Apata ELC275: Example & download by Samuel Apata š§° Resources User Guides Storyline 360: Working with Variables Storyline 360: Adding Variable References Storyline 360: What "Object Loses Focus" Means Webinars Overview of Variables in Storyline 360 Using Text Variables in Storyline 360 Using Number Variables in Storyline 360 5 Ways to Personalize E-Learning Courses Using True/False Variables in Storyline 360 ⨠Share Your E-Learning Work Comments: Use the comments section below to link your published example and blog post. Forums: Start a new thread and share a link to your published example. Personal blog: If you have a blog, please consider writing about your challenges. We'll link to your posts so your great work gets even more exposure. Social media: If you share your demos on Twitter or LinkedIn, try using #ELHChallenge so your tweeps can follow your e-learning coolness. š Last Weekās Challenge: Before spinning random ideas on this weekās challenge, check out the creative ways your fellow challengers combined three or more challenges: Mix-and-Match Challenge Examples RECAP #457: Challenge | Recap š New to the E-Learning Challenges? The weekly e-learning challenges are ongoing opportunities to learn, share, and build your e-learning portfolios. You can jump into any or all of the previous challenges anytime you want. Iāll update the recap posts to include your demos. Learn more about the challenges in this Q&A post and why and how to participate in this helpful article. šØ2024 Articulate User Conference Call for Proposals Weāre now accepting proposals for this yearās in-person user day conference co-hosted at DevLearn in Las Vegas. Learn more about the proposal process.1.5KViews0likes56CommentsTop-Down game mechanics in Storyline
I was fooling around with the new API and created a proof of concept for some mechanics of a top-down game. You can use the WASD keys to move the robot around. If you roll close to objects, I set a variable that allows a layer to open. Unfortunately, the built in Intersection triggers don't work when you move objects with API method, so you need it to do it through JavaScript. If you move the robot off screen to the right, it will go to the next screen in the correct position it left. Try going back higher up and see how it works. The current demo only allows you to go to slide (or room) 3 and back. I can get the coordinates of a character object and then since you know the slide size, you can trigger variables to get you to the next slide and back. I also built some logic in to prevent the robot from going too far up or too far down. On the last slide that you can get to through the menu, you will notice a demo of a platform concept. Move the oval using the keys and notice that we can simulate gravity like any game engine. I imagine if I implemented the same positional logic that we could create a simple platformer but haven't got there yet. Full disclosure: All assets are generated using ChatGPT 4.0 except for the ovals and the rectangles. š Take a look here. https://360.articulate.com/review/content/6104372d-85cf-41cc-8f81-6f42e3a6c061/reviewSolved181Views3likes5CommentsStoryline: Gamified Quiz Template With Timer
Have learners race against the clock in this fun, game-like quiz. This Storyline 360 template includes a color-changing timer to signal when time is running out and built-in slide number variables so you can add or remove questions without having to renumber them. Download the fonts Roboto and Roboto Black to get the same look and feel. View project in action.4.7KViews8likes65Comments