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35 TopicsWorkplace Violence and Harassment – Game-Based Scenario
One of our recent projects involved developed a game-based scenario learning experience focused on Workplace Violence and Harassment, which significantly improved learner awareness and decision-making. What we built: A scenario-driven course with 1–4 progressive levels Each level presents realistic workplace situations that require learner judgment Learners complete a knowledge check or quiz at the end of each level Successful completion unlocks a badge, reinforcing motivation and progression Why this project matters: Rather than relying on a traditional, click-through compliance approach, we designed this eLearning course to help learners practice real-world decision-making in a safe environment, supporting better recognition, prevention and response to workplace violence and harassment. Behind the scenes: Branching scenarios were designed to encourage reflection, not just right-or-wrong answers Feedback carefully crafted to explain why a response is appropriate Game mechanics were applied thoughtfully to maintain the seriousness of the topic What this project reinforced for us: When designed with intent, gamification can enhance engagement and retention, even for sensitive compliance topics. Tools used: Articulate Storyline 360 for course development Vyond for video creation Learning outcome: Participants will be able to identify, prevent and appropriately respond to workplace violence and harassment situations through practical, scenario-based decision-making. Explore the course: Click the link below to view the course. https://www.swiftelearningservices.com/our-portfolio/game-based-scenario-sample/story.html We welcome your feedback, questions and suggestions, especially around scenario design, feedback strategies and gamification for sensitive compliance topics.339Views1like0Comments5-Minute Makeovers for E-Learning #532
We updated our menu slides. Originally the buttons just ticked off to show that each section was completed (we used variables at the end of each section that ticked the buttons off on the menu slide). We updated the menu slides to have badges instead that changed from black to coloured badges (using variables at the end of each section that ticked the buttons off on the menu slide). This was to link in with the gamification aspect for staff to collect the badges throughout the course for each section.165Views1like0CommentsStoryline Radial Menu
Hey community! 👋 I'm sharing a script that transforms your Storyline buttons into an animated circular menu with a cascade effect. All elements remain native Storyline objects, so they're easy to customize design-wise. Add as many icons as you want to the list, the distribution is automatic. All settings (radius, angles, duration, easing...) are at the top of the script, no need to dig through the code. Have fun and try different parameters! Storyline circular menu 1.3 | Review 360242Views3likes0CommentsThe Agency Algorithm
Hi all! With an academic background in both Ethics and Instructional Design, I’ve always believed learning can immerse us in thought experiments that challenge assumptions and sharpen critical thinking. The Agency Algorithm explores how AI systems leveraged in contexts like medical triage, surveillance, and beyond can reshape (and even diminish) human agency. By placing learners in these complex scenarios, my project aims to highlight the ethical stakes of algorithmic decision-making and the risks of prioritizing efficiency over empathy. I wanted to push the boundaries of eLearning aesthetics to create a modern, engaging course that asks big questions about our agency in a time of rapidly advancing technology. This project won Best Soft Skills at DevLearn last month, and I am excited to continue building sleek, mind-bending courses to get learners thinking critically! You can check it out here. I'd love to get some feedback so I can continue building on my skills as a designer and developer!204Views2likes6CommentsWord Discovery
Description: In the world of language learning, students embark on an epic quest. They use their linguistic skills to manipulate objects within the game, unlocking hidden powers of the word “skill.” As they expand their vocabulary, they become true language heroes. Target Audience: English Learners Applied Theories: Game-based learning Play the game: https://storage.googleapis.com/skill_game/Skill%20%20Game%20uploaded/story.html164Views2likes2Comments💡 Confidence Self-Check: A Reflective Benchmark Tool UPDATED 151125 - See comments below!! 👇
Hi everyone, UPDATED 151125 - See comments below!! 👇 Here’s a quick show-and-tell example I’ve been experimenting with — a Confidence Self-Check tool built in Storyline 360 and embedded into Rise 360 as a formative reflection block. The goal was to give learners a way to benchmark their confidence and awareness before and after a session, helping them see their own progress and prompting metacognitive reflection — without the need for LMS data capture. I wanted something that: ✅ Supports metacognition — helping learners think about their own learning 🔄 Tracks progress with “before” and “after” self-checks 🧠 Encourages reflection rather than testing knowledge 💬 Uses local storage only (no data collection) to keep it private and learner-centred 💻 How it was created This build was produced through an iterative Generative AI-assisted workflow, where I coached an AI (ChatGPT – GPT-5) step-by-step through design reasoning, JavaScript development, accessibility checks, and instructional alignment. The focus was on human-assured prompting — using AI to accelerate build logic while maintaining learning design intent, tone, and pedagogy. The project was inspired by JoeDey’s “Perpetual Notepad” (huge kudos for the original concept!), and extended to include weighted confidence scoring, dual checkpoints, and adaptive feedback messages. ⚙️ Known limitation Because this tool is designed to be session-specific, each new deployment requires: Updating the SESSION_LABEL and STORAGE_PREFIX variables in the JavaScript to give that session its own ID. Editing the question text to match the focus of that session. These edit points are clearly marked in the script with: >>> EDIT SESSION METADATA HERE <<< and >>> EDIT QUESTIONS FOR THIS SESSION HERE <<< It’s a simple one-minute change — but worth noting if you plan to scale this across multiple modules or courses. You can explore the working example here: 👉 Rise Review link A downloadable .story file is included inside the review for anyone who wants to look under the hood, edit the JavaScript, or adapt the design for their own learners. 💬 Open for feedback I’d love to hear from other e-learning designers — especially anyone experimenting with AI-supported authoring or reflective learner tools. How might you extend or refine this concept? I’d love your thoughts or suggestions — particularly around: How you’d extend this for different learner profiles Ideas for alternative feedback messages or visual treatments Whether you’ve built similar “confidence meter” interactions in your own work Feel free to reuse, remix, or expand the concept. Always happy to connect and collaborate with other learning designers! 🔗 Portfolio: forgedframeworks.co.uk/ 📧 Contact: dan.boyland@forgeframeworks.co.uk Thanks in advance for any feedback, and again, credit to Joe Dey and the Articulate community for sharing the foundation idea that made this possible.444Views4likes7CommentsInteractive Dynamic Shadows Script
This JavaScript code automatically generates a realistic drop shadow that reacts to mouse movements, simulating a moving light source. How it works: Paste the code into an "Execute JavaScript" trigger. Add the Accessibility Text (Alt Text) Mybtnshad to any object or button. The shadow applies instantly and moves opposite to the cursor to simulate depth. Key Features: Fully customizable settings (intensity, blur, opacity) located right at the top of the script.334Views6likes5CommentsCooking Game (Jeopardy style + Gamifiation)
Hello Articulate Heroes! I'm excited to share my second personal project with you — a cooking-themed, Jeopardy-style game! Cooking Frienzy This project was inspired by two fantastic webinar series shared here: How to Create A Jeopardy! Style Game Gamification series I started with the "Jeopardy!" template and added the following custom features: Cooking-themed questions and answers — 5 questions across 5 categories Custom visuals — including characters, backgrounds, UI, and tokens The ability to choose one of three characters at the start of the game (and replay with a different chef assistant!) Personalized feedback and questions — with character-specific images and voiceovers A 20-second Pomodoro-style timer with a “wiped” animation Tokens awarded when the user completes a certain number of questions The characters were created using AI. Thank you for taking the time to check out the game! I’d love to hear your thoughts — feel free to share any comments or suggestions! You can check-out the game by this link: Cooking FrienzySolved1.4KViews8likes20CommentsRise360 : Customised assessment - experiment in Rise360
𝗘𝘅𝗽𝗲𝗿𝗶𝗺𝗲𝗻𝘁𝗶𝗻𝗴 𝘄𝗶𝘁𝗵 𝗖𝘂𝘀𝘁𝗼𝗺 𝗔𝘀𝘀𝗲𝘀𝘀𝗺𝗲𝗻𝘁𝘀 𝗶𝗻 𝗥𝗶𝘀𝗲 𝟯𝟲𝟬 𝗥𝗶𝘀𝗲 𝟯𝟲𝟬 𝗱𝗼𝗲𝘀𝗻’𝘁 𝘀𝘂𝗽𝗽𝗼𝗿𝘁 𝗰𝗼𝗺𝗽𝗹𝗲𝘅 𝗾𝘂𝗶𝘇 𝗹𝗼𝗴𝗶𝗰 𝗻𝗮𝘁𝗶𝘃𝗲𝗹𝘆 𝘄𝗶𝘁𝗵𝗶𝗻 𝗮𝗻 ‘𝗘𝗺𝗯𝗲𝗱 𝗯𝗹𝗼𝗰𝗸,’ 𝗯𝘂𝘁 𝘂𝘀𝗶𝗻𝗴 𝗰𝘂𝘀𝘁𝗼𝗺 𝗛𝗧𝗠𝗟 + 𝗝𝗮𝘃𝗮𝗦𝗰𝗿𝗶𝗽𝘁 𝘆𝗼𝘂 𝗰𝗮𝗻 𝘀𝗶𝗺𝘂𝗹𝗮𝘁𝗲 𝗶𝘁. 𝗧𝗵𝗶𝘀 𝗶𝘀 𝗺𝘆 𝗲𝘅𝗽𝗲𝗿𝗶𝗺𝗲𝗻𝘁 𝘄𝗶𝘁𝗵 𝗦𝘁𝗼𝗿𝘆𝗹𝗶𝗻𝗲-𝘀𝘁𝘆𝗹𝗲 𝗹𝗼𝗴𝗶𝗰 𝗖𝘂𝘀𝘁𝗼𝗺𝗶𝘀𝗲𝗱 𝗔𝘀𝘀𝗲𝘀𝘀𝗺𝗲𝗻𝘁 𝗯𝗹𝗼𝗰𝗸 𝗶𝗻 𝗥𝗶𝘀𝗲 𝟯𝟲𝟬. I recently tried something new in Rise 360 creating a small custom assessment block using HTML and JavaScript. The goal was to explore how a quiz could include a minimum passing score and only allow learners to continue to the next lesson even after achieving it. It was a good learning experiment to understand how customised logic and Rise blocks can work together to make learning more interactive and meaningful. Through this experiment, I realized we can blend Storyline-style logic with Rise’s responsive learning environment, creating richer and more flexible learner experiences. 𝑹𝒆𝒗𝒊𝒆𝒘 𝒉𝒆𝒓𝒆: https://shorturl.at/ipJ3n340Views2likes1Comment