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37 TopicsRise360 : Customised assessment - experiment in Rise360
๐๐ ๐ฝ๐ฒ๐ฟ๐ถ๐บ๐ฒ๐ป๐๐ถ๐ป๐ด ๐๐ถ๐๐ต ๐๐๐๐๐ผ๐บ ๐๐๐๐ฒ๐๐๐บ๐ฒ๐ป๐๐ ๐ถ๐ป ๐ฅ๐ถ๐๐ฒ ๐ฏ๐ฒ๐ฌ ๐ฅ๐ถ๐๐ฒ ๐ฏ๐ฒ๐ฌ ๐ฑ๐ผ๐ฒ๐๐ปโ๐ ๐๐๐ฝ๐ฝ๐ผ๐ฟ๐ ๐ฐ๐ผ๐บ๐ฝ๐น๐ฒ๐ ๐พ๐๐ถ๐ ๐น๐ผ๐ด๐ถ๐ฐ ๐ป๐ฎ๐๐ถ๐๐ฒ๐น๐ ๐๐ถ๐๐ต๐ถ๐ป ๐ฎ๐ป โ๐๐บ๐ฏ๐ฒ๐ฑ ๐ฏ๐น๐ผ๐ฐ๐ธ,โ ๐ฏ๐๐ ๐๐๐ถ๐ป๐ด ๐ฐ๐๐๐๐ผ๐บ ๐๐ง๐ ๐ + ๐๐ฎ๐๐ฎ๐ฆ๐ฐ๐ฟ๐ถ๐ฝ๐ ๐๐ผ๐ ๐ฐ๐ฎ๐ป ๐๐ถ๐บ๐๐น๐ฎ๐๐ฒ ๐ถ๐. ๐ง๐ต๐ถ๐ ๐ถ๐ ๐บ๐ ๐ฒ๐ ๐ฝ๐ฒ๐ฟ๐ถ๐บ๐ฒ๐ป๐ ๐๐ถ๐๐ต ๐ฆ๐๐ผ๐ฟ๐๐น๐ถ๐ป๐ฒ-๐๐๐๐น๐ฒ ๐น๐ผ๐ด๐ถ๐ฐ ๐๐๐๐๐ผ๐บ๐ถ๐๐ฒ๐ฑ ๐๐๐๐ฒ๐๐๐บ๐ฒ๐ป๐ ๐ฏ๐น๐ผ๐ฐ๐ธ ๐ถ๐ป ๐ฅ๐ถ๐๐ฒ ๐ฏ๐ฒ๐ฌ. I recently tried something new in Rise 360 creating a small custom assessment block using HTML and JavaScript. The goal was to explore how a quiz could include a minimum passing score and only allow learners to continue to the next lesson even after achieving it. It was a good learning experiment to understand how customised logic and Rise blocks can work together to make learning more interactive and meaningful. Through this experiment, I realized we can blend Storyline-style logic with Riseโs responsive learning environment, creating richer and more flexible learner experiences. ๐น๐๐๐๐๐ ๐๐๐๐: https://shorturl.at/ipJ3n470Views2likes2CommentsWorkplace Violence and Harassment โ Game-Based Scenario
One of our recent projects involved developed a game-based, scenario-driven Custom eLearning Solution focused on Workplace Violence and Harassment Training. As part of our broader corporate training solutions and digital learning services, the goal was to move beyond traditional click-through compliance courses and create a learning experience where employees actively practice real-world decision-making. What we built: A scenario-driven course with 1โ4 progressive levels Each level presents realistic workplace situations that require learner judgment Learners complete a knowledge check or quiz at the end of each level Successful completion unlocks a badge, reinforcing motivation and progression Why this project matters: Rather than relying on a traditional, click-through compliance approach, we designed this eLearning course to help learners practice real-world decision-making in a safe environment, supporting better recognition, prevention and response to workplace violence and harassment. Behind the scenes: Branching scenarios were designed to encourage reflection, not just right-or-wrong answers Feedback carefully crafted to explain why a response is appropriate Game mechanics were applied thoughtfully to maintain the seriousness of the topic What this project reinforced for us: When designed with intent, gamification can enhance engagement and retention, even for sensitive compliance topics. Tools used: Articulate Storyline 360 for course development Vyond for video creation Learning outcome: Participants will be able to identify, prevent and appropriately respond to workplace violence and harassment situations through practical, scenario-based decision-making. Explore the course: Click the link below to view the course. https://www.swiftelearningservices.com/our-portfolio/game-based-scenario-sample/story.html We welcome your feedback, questions and suggestions, especially around scenario design, feedback strategies and gamification for sensitive compliance topics.1.3KViews4likes6CommentsADDIE SPRINT
This 5โminute microlearning module explains the ADDIE model for building effective eโlearning. The course uses audioโvisual storytelling, and an interactive dragโandโdrop activity to help learners quickly understand how Analyze, Design, Develop, Implement, and Evaluate work together in realโworld eโlearning projects. Built in Articulate Storyline 360, the module focuses on clarity, engagement, and practical applicationโperfect for beginners and busy professionals. Review Here: https://360.articulate.com/review/content/44d1a951-be35-45ec-bb0d-21a79c60964e/review392Views2likes0CommentsUI Concept: Military Tank Encyclopedia โ Adaptive Navigation Design
Hi everyone! This is my first post here. Iโve been following this amazing community and the inspiring work shared here for a long time, so Iโm thrilled to finally join in and share something of my own for feedback. Iโm currently in the pre-development phase of a comprehensive Military Tank Encyclopedia. Before beginning the technical build in Articulate Storyline, Iโve designed this high-fidelity mockup to balance a high volume of data with a clear user experience: The Logic: Managing Cognitive Load in High-Density UI 1. Adaptive Learning Path: The Question Bar (1โ6) at the top serves as a pre-evaluation. Based on the results, the interface dynamically unlocks one of three "clearance levels," determining the technical depth of the content available to the user. 2. Information Hierarchy & Visual Tracking: To prevent cognitive overload, the UI uses a dual-track logic: โข The Center/Main Frame: Dedicated to the specific tank model and its primary variable data. โข Side Display Windows (Circular/Rectangular): These are strategically placed to show general, secondary-level information that follows a separate, global path. By decoupling this from the main model-specific content, I aim to maintain visual stability, reduce eye-tracking fatigue, and provide a clear lane for complementary general knowledge. Current State: All text, titles, and button labels are currently placeholders while the final technical content is being mapped to the structure. Feedback Requested: 1. Given the high information density, does the separation of "Global Data" (side windows) and "Variable Data" (center) feel like an effective way to manage cognitive load? 2. Does the visual hierarchy clearly distinguish between the assessment area and the encyclopedia navigation? Thank you for your welcome and for your objective feedback!362Views2likes0CommentsStoryline Radial Menu
Hey community! ๐ I'm sharing a script that transforms your Storyline buttons into an animated circular menu with a cascade effect. All elements remain native Storyline objects, so they're easy to customize design-wise. Add as many icons as you want to the list, the distribution is automatic. All settings (radius, angles, duration, easing...) are at the top of the script, no need to dig through the code. Have fun and try different parameters! Storyline circular menu 1.3 | Review 360466Views4likes1Comment5-Minute Makeovers for E-Learning #532
We updated our menu slides. Originally the buttons just ticked off to show that each section was completed (we used variables at the end of each section that ticked the buttons off on the menu slide). We updated the menu slides to have badges instead that changed from black to coloured badges (using variables at the end of each section that ticked the buttons off on the menu slide). This was to link in with the gamification aspect for staff to collect the badges throughout the course for each section.320Views2likes0CommentsThe Agency Algorithm
Hi all! With an academic background in both Ethics and Instructional Design, Iโve always believed learning can immerse us in thought experiments that challenge assumptions and sharpen critical thinking. The Agency Algorithm explores how AI systems leveraged in contexts like medical triage, surveillance, and beyond can reshape (and even diminish) human agency. By placing learners in these complex scenarios, my project aims to highlight the ethical stakes of algorithmic decision-making and the risks of prioritizing efficiency over empathy. I wanted to push the boundaries of eLearning aesthetics to create a modern, engaging course that asks big questions about our agency in a time of rapidly advancing technology. This project won Best Soft Skills at DevLearn last month, and I am excited to continue building sleek, mind-bending courses to get learners thinking critically! You can check it out here. I'd love to get some feedback so I can continue building on my skills as a designer and developer!342Views2likes6CommentsWord Discovery
Description: In the world of language learning, students embark on an epic quest. They use their linguistic skills to manipulate objects within the game, unlocking hidden powers of the word โskill.โ As they expand their vocabulary, they become true language heroes. Target Audience: English Learners Applied Theories: Game-based learning Play the game: https://storage.googleapis.com/skill_game/Skill%20%20Game%20uploaded/story.html219Views2likes2Comments