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38 Topics“Are You Sure?” in E-Learning #555
This week, I wanted to lean into the spirit of the confirmation prompt, that moment of pause, of reconsideration, and ask: what if that pause wasn't entirely on your side? The scenario: you're an internal team member who's just come back from a learning design course. You have the master learning design authoring tool. Before you're allowed near the authoring tool, the org's AI guide HARMONY needs to run a quick "Confirmation Test." Three scenarios. Shouldn't take long. HARMONY is very helpful. The "Are you sure?" mechanic does something a little different here. I'll leave it at that. 🙂 A few craft notes for anyone interested in the build: The confirmation prompt UX is deliberately asymmetric; the buttons don't behave the same way depending on which answer you're leaning toward HARMONY has two states that shift based on your choices throughout Three different endings based on your answer tally The fake "analysis" stage has a silent jury. You'll see. I have a lot of fun with Claude Design, Code and all things Claude Would love to know which ending you hit, and whether any of the scenarios felt a little too close to home. 👀 Are you a conformist or a rebel? Find out here Confirmation Test Let me know how many little "interesting" interactions you spot Thanks to DavidAnderson and the Articulate 360 team for the prompt; this one was a lot of fun. #ElearningChallenge138Views3likes2CommentsCooking Game (Jeopardy style + Gamifiation)
Hello Articulate Heroes! I'm excited to share my second personal project with you — a cooking-themed, Jeopardy-style game! Cooking Frienzy This project was inspired by two fantastic webinar series shared here: How to Create A Jeopardy! Style Game Gamification series I started with the "Jeopardy!" template and added the following custom features: Cooking-themed questions and answers — 5 questions across 5 categories Custom visuals — including characters, backgrounds, UI, and tokens The ability to choose one of three characters at the start of the game (and replay with a different chef assistant!) Personalized feedback and questions — with character-specific images and voiceovers A 20-second Pomodoro-style timer with a “wiped” animation Tokens awarded when the user completes a certain number of questions The characters were created using AI. Thank you for taking the time to check out the game! I’d love to hear your thoughts — feel free to share any comments or suggestions! You can check-out the game by this link: Cooking FrienzySolved2.3KViews8likes21CommentsRise360 : Customised assessment - experiment in Rise360
𝗘𝘅𝗽𝗲𝗿𝗶𝗺𝗲𝗻𝘁𝗶𝗻𝗴 𝘄𝗶𝘁𝗵 𝗖𝘂𝘀𝘁𝗼𝗺 𝗔𝘀𝘀𝗲𝘀𝘀𝗺𝗲𝗻𝘁𝘀 𝗶𝗻 𝗥𝗶𝘀𝗲 𝟯𝟲𝟬 𝗥𝗶𝘀𝗲 𝟯𝟲𝟬 𝗱𝗼𝗲𝘀𝗻’𝘁 𝘀𝘂𝗽𝗽𝗼𝗿𝘁 𝗰𝗼𝗺𝗽𝗹𝗲𝘅 𝗾𝘂𝗶𝘇 𝗹𝗼𝗴𝗶𝗰 𝗻𝗮𝘁𝗶𝘃𝗲𝗹𝘆 𝘄𝗶𝘁𝗵𝗶𝗻 𝗮𝗻 ‘𝗘𝗺𝗯𝗲𝗱 𝗯𝗹𝗼𝗰𝗸,’ 𝗯𝘂𝘁 𝘂𝘀𝗶𝗻𝗴 𝗰𝘂𝘀𝘁𝗼𝗺 𝗛𝗧𝗠𝗟 + 𝗝𝗮𝘃𝗮𝗦𝗰𝗿𝗶𝗽𝘁 𝘆𝗼𝘂 𝗰𝗮𝗻 𝘀𝗶𝗺𝘂𝗹𝗮𝘁𝗲 𝗶𝘁. 𝗧𝗵𝗶𝘀 𝗶𝘀 𝗺𝘆 𝗲𝘅𝗽𝗲𝗿𝗶𝗺𝗲𝗻𝘁 𝘄𝗶𝘁𝗵 𝗦𝘁𝗼𝗿𝘆𝗹𝗶𝗻𝗲-𝘀𝘁𝘆𝗹𝗲 𝗹𝗼𝗴𝗶𝗰 𝗖𝘂𝘀𝘁𝗼𝗺𝗶𝘀𝗲𝗱 𝗔𝘀𝘀𝗲𝘀𝘀𝗺𝗲𝗻𝘁 𝗯𝗹𝗼𝗰𝗸 𝗶𝗻 𝗥𝗶𝘀𝗲 𝟯𝟲𝟬. I recently tried something new in Rise 360 creating a small custom assessment block using HTML and JavaScript. The goal was to explore how a quiz could include a minimum passing score and only allow learners to continue to the next lesson even after achieving it. It was a good learning experiment to understand how customised logic and Rise blocks can work together to make learning more interactive and meaningful. Through this experiment, I realized we can blend Storyline-style logic with Rise’s responsive learning environment, creating richer and more flexible learner experiences. 𝑹𝒆𝒗𝒊𝒆𝒘 𝒉𝒆𝒓𝒆: https://shorturl.at/ipJ3n547Views2likes2CommentsWorkplace Violence and Harassment – Game-Based Scenario
One of our recent projects involved developed a game-based, scenario-driven Custom eLearning Solution focused on Workplace Violence and Harassment Training. As part of our broader corporate training solutions and digital learning services, the goal was to move beyond traditional click-through compliance courses and create a learning experience where employees actively practice real-world decision-making. What we built: A scenario-driven course with 1–4 progressive levels Each level presents realistic workplace situations that require learner judgment Learners complete a knowledge check or quiz at the end of each level Successful completion unlocks a badge, reinforcing motivation and progression Why this project matters: Rather than relying on a traditional, click-through compliance approach, we designed this eLearning course to help learners practice real-world decision-making in a safe environment, supporting better recognition, prevention and response to workplace violence and harassment. Behind the scenes: Branching scenarios were designed to encourage reflection, not just right-or-wrong answers Feedback carefully crafted to explain why a response is appropriate Game mechanics were applied thoughtfully to maintain the seriousness of the topic What this project reinforced for us: When designed with intent, gamification can enhance engagement and retention, even for sensitive compliance topics. Tools used: Articulate Storyline 360 for course development Vyond for video creation Learning outcome: Participants will be able to identify, prevent and appropriately respond to workplace violence and harassment situations through practical, scenario-based decision-making. Explore the course: Click the link below to view the course. https://www.swiftelearningservices.com/our-portfolio/game-based-scenario-sample/story.html We welcome your feedback, questions and suggestions, especially around scenario design, feedback strategies and gamification for sensitive compliance topics.1.9KViews5likes6CommentsADDIE SPRINT
This 5‑minute microlearning module explains the ADDIE model for building effective e‑learning. The course uses audio‑visual storytelling, and an interactive drag‑and‑drop activity to help learners quickly understand how Analyze, Design, Develop, Implement, and Evaluate work together in real‑world e‑learning projects. Built in Articulate Storyline 360, the module focuses on clarity, engagement, and practical application—perfect for beginners and busy professionals. Review Here: https://360.articulate.com/review/content/44d1a951-be35-45ec-bb0d-21a79c60964e/review592Views2likes0CommentsUI Concept: Military Tank Encyclopedia – Adaptive Navigation Design
Hi everyone! This is my first post here. I’ve been following this amazing community and the inspiring work shared here for a long time, so I’m thrilled to finally join in and share something of my own for feedback. I’m currently in the pre-development phase of a comprehensive Military Tank Encyclopedia. Before beginning the technical build in Articulate Storyline, I’ve designed this high-fidelity mockup to balance a high volume of data with a clear user experience: The Logic: Managing Cognitive Load in High-Density UI 1. Adaptive Learning Path: The Question Bar (1–6) at the top serves as a pre-evaluation. Based on the results, the interface dynamically unlocks one of three "clearance levels," determining the technical depth of the content available to the user. 2. Information Hierarchy & Visual Tracking: To prevent cognitive overload, the UI uses a dual-track logic: • The Center/Main Frame: Dedicated to the specific tank model and its primary variable data. • Side Display Windows (Circular/Rectangular): These are strategically placed to show general, secondary-level information that follows a separate, global path. By decoupling this from the main model-specific content, I aim to maintain visual stability, reduce eye-tracking fatigue, and provide a clear lane for complementary general knowledge. Current State: All text, titles, and button labels are currently placeholders while the final technical content is being mapped to the structure. Feedback Requested: 1. Given the high information density, does the separation of "Global Data" (side windows) and "Variable Data" (center) feel like an effective way to manage cognitive load? 2. Does the visual hierarchy clearly distinguish between the assessment area and the encyclopedia navigation? Thank you for your welcome and for your objective feedback!440Views2likes0CommentsStoryline Radial Menu
Hey community! 👋 I'm sharing a script that transforms your Storyline buttons into an animated circular menu with a cascade effect. All elements remain native Storyline objects, so they're easy to customize design-wise. Add as many icons as you want to the list, the distribution is automatic. All settings (radius, angles, duration, easing...) are at the top of the script, no need to dig through the code. Have fun and try different parameters! Storyline circular menu 1.3 | Review 360583Views4likes1Comment5-Minute Makeovers for E-Learning #532
We updated our menu slides. Originally the buttons just ticked off to show that each section was completed (we used variables at the end of each section that ticked the buttons off on the menu slide). We updated the menu slides to have badges instead that changed from black to coloured badges (using variables at the end of each section that ticked the buttons off on the menu slide). This was to link in with the gamification aspect for staff to collect the badges throughout the course for each section.366Views2likes0Comments