gamification
2 TopicsEnglish School - Code Block Demo
Premise English irregular verbs are like that one "eccentric" relative at the Christimas family dinner: they follow absolutely zero rules, change their entire identity without warning, and seem specifically designed to ruin your day, but after a few awkward encounters, you eventually learn their quirks and stop calling them by the wrong name. That´s why I created this demo using Code Block in Rise, to help students to learn english in a fun and gamified way. Prompt To create it, I used this prompt with Gemini: "Write HTML, CSS, y JavaScript for an excercise like call of duty to use in Rise 360 Code Block. Use blue and green and yellow as main colours. It´s a shooting game. You will have to shoot the irregular verbs that you find. If you hit a irregular verb, you win 5 points, if you hit a regular verb you lose 10 points. It´s an excercise in elearning for english students." I twisted along to way to add the background music, and later on in Rise I altered the code to change colours, fonts, timer, speed of the words appearing, etc. Course Demo You can check the course here: https://360.articulate.com/review/content/39bd6260-4647-4cd7-84c9-731a83677417/review39Views5likes0CommentsTop-Down game mechanics in Storyline
I was fooling around with the new API and created a proof of concept for some mechanics of a top-down game. You can use the WASD keys to move the robot around. If you roll close to objects, I set a variable that allows a layer to open. Unfortunately, the built in Intersection triggers don't work when you move objects with API method, so you need it to do it through JavaScript. If you move the robot off screen to the right, it will go to the next screen in the correct position it left. Try going back higher up and see how it works. The current demo only allows you to go to slide (or room) 3 and back. I can get the coordinates of a character object and then since you know the slide size, you can trigger variables to get you to the next slide and back. I also built some logic in to prevent the robot from going too far up or too far down. On the last slide that you can get to through the menu, you will notice a demo of a platform concept. Move the oval using the keys and notice that we can simulate gravity like any game engine. I imagine if I implemented the same positional logic that we could create a simple platformer but haven't got there yet. Full disclosure: All assets are generated using ChatGPT 4.0 except for the ovals and the rectangles. 😉 Take a look here. https://360.articulate.com/review/content/6104372d-85cf-41cc-8f81-6f42e3a6c061/reviewSolved491Views4likes5Comments