graphics
60 TopicsNeed help for image sizes
Greetings, Back in the days, Storyline 2 and 3 used Flash as a publishing option. I recall our graphic artists giving us images that were 4 times bigger than usual, for us to resize in Storyline, so that whenever the resulting SCORM file switched to Flash, it would be easier and cleaner when you resize your browser window, since each asset was added "individually". Then in 2020-2021, Flash was removed completely from Internet browsers, so every SCORM file that we used are now in HTML5... which bakes the assets as is and don't resize them separately. As time went on, Storyline started to struggle with hi-res images more and more. As a reminder, if you import an asset that is bigger than your project, be image, video and such, the project itself will balloon in size and take more resources from your computer. Fast forward to today where accessiblity must take in account slow Internet connections, low-end PCs that companies may not want to upgrade and mobile devices with limited bandwidth, getting hi-res images that are 4 times bigger is getting pretty taxing for everyone, even with Storyline 360's latest update on a workspace that uses Windows 11. Let's say one artist work with Adobe Illustrator, for a project that uses a slide size of 1024 x 640, what would be the ideal settings to 1) work on their Illustrator file, 2) export those assets without increasing the image's size and 3) keep a resolution of 300 dpi (or equivalent for Illustrator) ? Thanks in advance for your time, and have a nice day ^_^8Views0likes0CommentsGraphic Design Resources
I've been in ID for years now but was never formally trained - just figured it out as I went. Other companies I worked for didn't have the budget for certification and neither did I. I'm confident in my ability to create clear, engaging content. What I'm less confident in is my ability to "make it pretty." I rely heavily on the available formats and templates, which isn't a bad thing, but I want to grow beyond that. How does someone decide on a splash of color here, a swoop there, creative transitions or animations? I'd appreciate any tips, tricks, resources for improving my graphic design skills in course creation, because I feel a bit stuck at the moment.357Views4likes9CommentsAI Talking Heads: Uncanny Valley Test
AI talking heads are everywhere, but most still fall straight into the Uncanny Valley. When lip-sync drifts or facial movements glitch, the learner stops focusing on the scenario and starts focusing on the AI mistake. I tested Veo 3.1, Kling 3.0, Creatify Aurora, Seedance 1.5, and HeyGen using the same image, script, and workplace scenario. One model clearly stood out as production-ready for realistic eLearning conversations. Watch the tutorial: https://www.youtube.com/watch?v=zroW6I7CGO0&t=317s Try the Storyline live demo: https://www.redesignedminds.com/AvatarGrid/story.html125Views0likes2CommentsEMFs import differently
Hey y'all, So I like making my own icons/freeforms. I typically use Inkscape for the vector work. Storyline accepts SVGs, but I can't change the colors per project. Typically, I make an emf and ungroup it to turn it into a freeform. Unfortunately, I cannot get that behavior to play nicely from an emf made in Inkscape. Instead, I have to import the svg into PowerPoint, and then save it as an emf; then I can import the emf into Storyline and ungroup it. Can somebody clarify what is so different about the emf from Inkscape as opposed to the emf from PowerPoint? Is the issue with Inkscape's codec? Is the issue with Storyline's import process? I would offer to share my .emfs as an example, but its not a permissible file type. Thanks, Pierre97Views0likes1CommentCourse Design Best Practices
Hello everyone...a few months ago, our Senior eLearning Instructional Designer retired and I've inherited a catalog of eLearning courses that were authored in Storyline 2. I'm working on updating courses as needed and turning my attention to better processes and best practices for course design. One of the standards I'm examining is course navigation and baseline expectations for any given course with regard to seat time, whether it has audio, etc. Because the courses I'm updating and developing will be authored in the new versions of Storyline and Rise, there is also a learning curve for the organization on using these new player interfaces. I've seen a number of creative ways this has been done, but wanted to ask if there were any recommendations for things that have worked well for you. For things like orienting the learner to the player controls, fullscreen options, etc. do you recommend creating a Lightbox overlay for Storyline courses at the beginning? What about Rise courses? Do you include a block at the beginning, during the introduction that shows learners how to use the player, etc.? I appreciate any creative inspiration and recommendations! Added screenshots as examples. My apologies for not knowing the author of the first example. I grabbed a quick screenshot when I saw this in one of the community downloads as it was very close to what I'm wanting to do. The second is an example (from a recent video course I just finished) of similar information I'd like to include in eLearning courses.Solved277Views0likes3CommentsDesigning eLearning for a Major Brand Like Amazon Echo: Why Prototypes Matter
Watch the full design and prototyping walkthrough here: https://www.youtube.com/watch?v=goWNmf6XWWc Designing eLearning for a major brand like Amazon Echo requires more than strong visuals it requires experience architecture, UX systems, and functional prototyping. A moodboard is only the starting point. It defines visual language, interaction patterns, and design direction. Real value happens when that inspiration becomes a working prototype that stakeholders can interact with, test, and validate. In enterprise learning, prototypes serve three critical functions: 1. Stakeholder Confidence Prototypes replace abstract explanations with real experiences. Decision-makers can see how learning flows, how interactions work, and how the system will scale across a full learning ecosystem. 2. Scalable Learning Systems Proper template setup, including theme colors, typography, accessibility standards, and layout structures, creates consistency, speed, and reusability across modules, courses, and platforms. 3. Learning Experience Validation Prototypes test real interaction and UX logic, not theory. They validate usability, engagement, and performance before full production begins. For enterprise learning teams, prototyping isn’t optional, it’s infrastructure. It's the bridge between concept and execution. Between design vision and operational delivery.57Views0likes0CommentsHelp Needed: Magnifying Glass on 360 Images?
Hello, I am working on a project that requires magnifying a part of the 360 image when students hover over it. Similar to this one: Magnifier1.2, but with a 360 image rather than a flat image. Any ideas/suggestions? Thank you in advance! Tool: Storyline360157Views0likes2Comments