graphics
66 TopicsHow I Embedded an AI Chatbot into a Rise 360 Course
This interactive course demonstrates how an AI-powered teaching assistant can be embedded directly into a Rise 360 experience. Please let me know what you think of the live demo Built with GPT-4o, LangChain, FAISS, and Streamlit, the assistant retrieves content from Teaching in a Digital Age by Dr. Tony Bates and answers learner questions in real time. You can try the assistant directly within the course to see how AI can support self-paced learning by offering just-in-time help, contextual answers, and scalable support—without the need for live facilitation. This project showcases how instructional designers can combine low-code tools and open content to build smarter, more responsive digital learning environments. If you’re interested, I’d happily share a short Loom walkthrough explaining how it was built.1.5KViews5likes8CommentsA4 exercise sheet builder
(Disclaimer : I am french, so please be lenient with my english writing :) ) For teachers, building exercise sheets is a common task ! But to follow a graphic layout can takes more time and add complexity. As a graphic designer, part of my job is to find ways to improve this ! My latest challenge was to create a tool to help teachers building printed exercise sheets, without to have to deal with complex layout. My solution is this storyline project : a simple exercise sheet builder, in which the teacher just need to complete the text part (instructions and responses). It's limited, as you can only add up to 4 exercices and only have the choice between 3 exercises types and 3 responses possibilities, but I think this is a good start ! Feel free to try it, even use it in class or other ! Demo : Create your exercise sheet File : Storyline file Next step would be to add more exercise types and improving the accessibility ! Let me know you toughts or questions about this, it would be a pleasure to discuss with you :) Merci ! * Mélanie Mathé584Views12likes11CommentsWorkplace Violence and Harassment – Game-Based Scenario
One of our recent projects involved developed a game-based scenario learning experience focused on Workplace Violence and Harassment, which significantly improved learner awareness and decision-making. What we built: A scenario-driven course with 1–4 progressive levels Each level presents realistic workplace situations that require learner judgment Learners complete a knowledge check or quiz at the end of each level Successful completion unlocks a badge, reinforcing motivation and progression Why this project matters: Rather than relying on a traditional, click-through compliance approach, we designed this eLearning course to help learners practice real-world decision-making in a safe environment, supporting better recognition, prevention and response to workplace violence and harassment. Behind the scenes: Branching scenarios were designed to encourage reflection, not just right-or-wrong answers Feedback carefully crafted to explain why a response is appropriate Game mechanics were applied thoughtfully to maintain the seriousness of the topic What this project reinforced for us: When designed with intent, gamification can enhance engagement and retention, even for sensitive compliance topics. Tools used: Articulate Storyline 360 for course development Vyond for video creation Learning outcome: Participants will be able to identify, prevent and appropriately respond to workplace violence and harassment situations through practical, scenario-based decision-making. Explore the course: Click the link below to view the course. https://www.swiftelearningservices.com/our-portfolio/game-based-scenario-sample/story.html We welcome your feedback, questions and suggestions, especially around scenario design, feedback strategies and gamification for sensitive compliance topics.263Views1like0CommentsVideo Game Top-Down with Arrow Key controls
Introduction and features If you have ever wanted to create a world that your users can explore, but haven't known how to do it, then this project can help you get out there and get after it. View introduction in video format here: Video on LinkedIn A full course using multiple characters, multiple boards, side-scrolling animations when moving from board to board, are already being enjoyed by thousands in a professional setting in one of the biggest companies in the world. With this type of course, you have have the user walk around and size of world, gather items, solve tasks and anything you can think of. Review the project here: Review360 You control the Avatar with the Arrow Keys on the keyboard and she can only walk on the paths set by you. That means, she can't walk through walls! You can warp to Task slides or to another Board slide using the Intersect trigger. Download the Project at the bottom of this post. How the character moves The character is a PNG picture that is exactly 200x200 in size. The trick to movement is to also have the Motion Paths be 200px in length and have them set to Relative Start Point. I have chosen an animation time of 0.25 seconds. There are 5 states, the Normal state is the character in the Idle Position. The other 4 states are self-explanatory. Lastly, two triggers are created (NUM 2 appears when you hit Arrow Down on your keyboard). Your character now moves around the Canvas. How the character was created The character was created using AI using the following prompt: I'm creating a game and need a picture of a character. The game has an isometric view and I need the following 4 poses in the same picture with transparent background: 1 Front view where she has an idle pose and standing still. 2 Front view where she is walking towards the camera. 3 Back view where she is walking away from the camera. 4 Left view where she is walking with arms swinging very little. Comically small body. Very large head. Female. 3D style. High resolution. Office clothes. Short hair. Glasses. Transparent background. Disney style. That gave me this character in the poses I asked for. I use this large character for all slides except for the board. On the board, I took the picture into Photoshop and shrunk the body into something even smaller. How the board was made The board was made using PowerPoint and AI. I drew the outline of the board in PowerPoint using square shapes. I guess you could do this in Storyline as well! Then I found random pictures of inventory on google and copy-pasted them into various positions. Then I uploaded the picture into the Copilot AI - any image generation AI will work and used the following prompt: Can you create an exact replica of this image, but make it beautiful 3d top-down style. Make the colors pleasant and give it a disney vibe so that the scene feels warm and welcoming. Keep the layout the same. How to prevent the character from walking through walls This is the part that requires you to click the most with your mouse. First you create a grid of 200x200px square shapes. They only need to cover the areas the character will be walking on. They need to be touching each other and Shape Outline must be turned off - or it won't work. You then type in a unique identifier in each square shape. I just used the numbers from 1-27. I also renamed all the shapes "Square 1" "Square 2" "Square 3" etc. Next you create a new Number variable. The default value should be the square your character will be starting on. In my case, 1. You then create a bunch of triggers that changes the location variable upon intersecting with the character. You can now track exactly where on the board your character is located. This is key to controlling where it can not move. Lastly, you create the following trigger for all four arrow keys. The numbers will be different for you. But basically you look at Square 1 and visualize if the character should be able to move downwards from this location. If it shouldn't be able to, then you don't add the number to the list. If it should be able to, then you add the number. Download the project file Explore all the other various tricks employed to create the soft shadows, the smooth transitions and more by downloading the file right here. :) This project was created by http://www.mindsparkelearning.com - but feel free to modify it and then make it your own! :) I hope someone out there can find this project useful.356Views7likes7CommentsHoliday Traditions Game: Save Christmas with Juniper--again!
Inspired with the Holiday Traditions quiz a few years back, I created my own game. Each year I upleveled my "game" and created a new one to explore different countries holiday traditions. Last year I introduced a character called Juniper who went on a mission for Santa to collect missing artifacts from 6 countries. Once collected the holiday Cheerometer would be "full on cheer" and Santa ready to fly. This year Juniper goes on another mission to save Christmas and is joined by the sidekick--the Christmas Bat Hollywings! Travel to 4 countries to solve puzzles and collect the missing artifacts. What I upleveled: Added voice to the characters using Storyline AI VO. Loved the voices it has but concerned with Eleven Labs retiring voices if I'll be able to use the same ones next year. So far, I have found Murf AI to be more consistent with keeping voices. Important when you need to update projects. Animated GIFs--to animate Juniper, Hollywings, and the Yeti. Sourced gaming elements on Freepik for these characters. Used PowerPoint to generate the GIFs. Thanks for ideas from Alexander Salas and Jeff Batt's video on his channel. Added motion paths and the timeline to get the movement effects I wanted. Imagery and Story: Used AI assistant to generate some of my graphics as well as Freepik. I often would find an image I like on Freepik and use its AI to generate the image in a vector style to match my style. I found that faster than generating my own prompt. Leveraged Copilot to come up with stories and riddles for the game. Play it: Play the 2025 short game here! Wishing you a delightful holiday season full of your own happy traditions! And if you want to see the 2024 version, check it out here.Solved153Views6likes7CommentsStoryline ANIMTEXT
Hey community! 👋 Creating cool animated titles in Storyline is often tedious... and rarely impressive. So I've put together 17 ready-to-use JavaScript scripts to animate your SVG texts: ✅ Slide replay handling (automatic reset) ✅ Storyline pause support (Varpause variable) ✅ One script per effect, easy to integrate Note: the Voronoi effect loads a small external library (d3-delaunay) automatically - completely transparent to the user! Have fun, test them out, and let me know which effect is your favorite! Review : https://360.articulate.com/review/content/c1587dba-5193-4d45-a4eb-2b985309b7ce/review263Views9likes0CommentsSimple but mighty
I used the Custom Block Beta tool and created a set of blocks in Rise to highlight some of the content in my eLearning lessons. Each block is simply built with a text box and an AI image in the top left corner. These blocks act as a placeholder for text, and is intended for use where content needs to be flagged as one of the following: DISCLAIMER, NOTE, IMPORTANT, RISK, MANDATORY, WARNING, or INFORMATION: Block Name Purpose DISCLAIMER Legal or compliance-related notes IMPORTANT Key points that require attention RISK Content that involves potential hazards MANDATORY Instructions that must be followed WARNING Alerts about critical issues INFORMATION/NOTE General supporting details Pre-creating these blocks helps streamline development, guarantees consistent sizing for Rise lessons, and ensures a standardised design for all flagged content types. I hope this example provides useful insight and sparks ideas for creating consistent, reusable content.163Views3likes3CommentsStoryline Magic Cursor
Hey community! 🎄 Want to add some magic to your Storyline greeting cards? I'm sharing 2 small scripts to animate your cursor: ⭐ Star trail — colorful stars follow the mouse. 🎅 Christmas emojis — a chain of emojis with a spring effect. It's simple, easy to customize, and it gets the job done! Colors, sizes, speeds... everything can be tweaked in the config at the top of the script. No hassle. Use them, tweak them, and if you create new effects, share them! Have fun and happy holidays! 🎁 review: Storyline Magic Cursor | Review 360142Views3likes1CommentStoryline Radial Menu
Hey community! 👋 I'm sharing a script that transforms your Storyline buttons into an animated circular menu with a cascade effect. All elements remain native Storyline objects, so they're easy to customize design-wise. Add as many icons as you want to the list, the distribution is automatic. All settings (radius, angles, duration, easing...) are at the top of the script, no need to dig through the code. Have fun and try different parameters! Storyline circular menu 1.3 | Review 360224Views3likes0CommentsStoryline Instant ToolTip
Hi everyone! I'm sharing a script to add tooltips in Storyline. Just one reference object, a quick copy-paste, and it's ready. You could use a native rollover state, but this gives you full control over the animation. Position, colors, shadow: all configurable in 10 seconds. No JavaScript skills needed, the script is designed to be easy to use and maintain.160Views4likes2Comments