instructional design
25 TopicsADDIE Adventure
I was once again checking out the different projects that people have shown off and DavidTaits Escape Room | E-Learning Heroes caught my attention. I appreciated his explanation on ho he had the transitions work. During my recent 1on1s with my leader, she challenged me to look into the ADDIE model. At The same time I had been experimenting with some new technical "programming" in storyline while also trying to recreate some of Davids design and I mistakenly mixed some of my ADDIE learning into the SL learning and accidently made a little ADDIE adventure learning module. I was trying to find a way to take information from a drag and drop or multiple choice question and use it in a later slide in order to give more in depth feedback. My solution was to have multiple states for the drop area that translated into a numeric variable that could be recalled later on for more in depth feedback. In my version you find info on each stage of the ADDIE model and then have to use that to determine how to Analyze some issues a team is having and break it up into categories; if the issues are training related, environment related or a knowledge/skill issue. Then look at options for how to design a course and which elements you want to include, from simulations to if a cat video is necessary. Decide which Development tools are best for the task at hand. Is Storyline, Canva, Photoshop, Rise or PowerPoint the way to go. Finally order the best steps for implementation. Once those are completed you will go to a meeting and see if your answers are what management was looking for and get 1 of 5 endings based on those results. ADDIE Adventure | Review 36040Views2likes2CommentsImproving Our Responses
A Communication Skills Module for Support Teams Support specialists send hundreds of merchant responses daily. Technically correct but poorly written replies drive repeat contacts, escalations, and low satisfaction scores. To fix this, I designed a 20-minute Rise 360 module using real email exchanges from live cases. Learners spot what broke down in actual responses, rewrite them, and get immediate targeted feedback tied to specific communication principles. Learners walk away with a practised framework for written communication — and a measurable reduction in repeat contacts caused by unclear or incomplete responses. Format: Self-paced eLearning · Duration: 20 minutes · Authoring tool: Articulate Rise 36022Views0likes1CommentHow About a Progress Bar?
We needed a progress bar for several projects, so I created one that would be no too intrusive, easy to modify, and easy to implement. There are three versions in this file. The progress bar is thin until you hover over it. It uses Java to do the math, round up to whole numbers, and move the progress bar. It uses a true false variable toggle to keep the bar visible. You will have to add the toggle to each layer where you want the progress bar. This example is very bare bones but includes instructions. Please let me know if you might find it useful or how it might be improved. Here is the review link: https://360.articulate.com/review/content/18499632-155c-4461-b75f-fd0450ca01f5/review80Views1like2CommentsGamified Learning | What is 5S
Hi Heroes. I'd like to share a recent project developed for our Supply Chain teams. The course has now been rolled out to over 900 learners and has received very positive feedback. I designed a 15-minute Articulate Storyline course introducing the fundamentals of 5S. The goal was to transform a traditional Lean Manufacturing topic into a more engaging digital learning experience. One of the highlights is a gamified 5S activity. This activity was originally delivered in the classroom using cardboard number cards. Recreating it in Storyline with all sorts of number variables and calculations was a challenge🙃. Some of the features include: Custom-built 5S game using Storyline variables and calculations. Advanced reporting using JavaScript to capture learner responses and game results in an online Excel spreadsheet. Selection of male or female narration. Anyone working in Manufacturing or Continuous Improvement? What topics or activities do you think could be transformed into a gamified learning experience? Link to the course “What is 5S”: https://storage.googleapis.com/fischer_e_learning/SHARE/What%20is%205S/story.html501Views9likes14CommentsScenario-Based Quiz: Recognizing, Preventing, & Reporting Harassment
About For an instructional design & eLearning developer portfolio project, I created a fictional scenario quiz about reporting harassment using Articulate Storyline and generative AI characters. Links To learn more about this project visit my portfolio. You can also view the published Storyline project here. To see the full course that the scenario quiz was embedded into, view the course. Screens View select screens from the Articulate Storyline file below: You are welcome to let me know if you have questions or suggestions!216Views0likes2CommentsVirtual Escape Room
Happy Friday everyone! Our Engage team wanted to host a virtual escape room teambuilding, and I thought, "Surely there are some articulate version of this online." I found some, and was definitely inspired, so I created a "full" escape room. The notes have the answers. I have never worked this much with variables-I hope this is helpful for any other trainers who want to get started on this type of project. Good luck!716Views5likes12CommentsI Built a Japanese Course So I Can Find a Bathroom in Osaka
My son moved to Japan. We visit in March, and I did not want to be the woman standing in a train station pointing at things and hoping. So I did what we all do with a personal problem. I turned it into a course. 🙃 It is five Code Blocks and forty-five phrases, and I want to be honest about the scope: this is not a Japanese course. You will not be fluent. You will not be having conversations. You will still be pointing at things sometimes. What you get is enough to find a bathroom, get on the right train, order food, and be polite while you do it. Survival Guide to Japanese155Views2likes2CommentsWhat I Built - A Scenario-Based Knowledge Check for Rail Industry Employees
I developed a gamified knowledge check using Storyline 360 as the capstone assessment for Loram's Know Before You Go (KBYG) eLearning curriculum. Loram is a global rail maintenance and infrastructure company that provides specialized equipment, technology, and services to railroads around the world. Because many employees travel to remote job sites and work in safety-critical environments, KBYG was created to help employees understand what to expect before arriving on a project and ensure they are prepared to work safely and effectively. The knowledge check is the final component of a broader eLearning curriculum I built consisting of multiple modules that cover travel readiness, safety expectations, worksite preparation, and operational requirements. After completing the curriculum, employees demonstrate their understanding through this gamified assessment experience. Rather than using a traditional quiz format, the knowledge check incorporates game mechanics, scenario-based decision making, and visual progression to increase engagement and retention. Learners apply what they've learned by making realistic choices they may encounter before reporting to a job site. What Makes It Unique Many safety knowledge checks rely on straightforward multiple-choice questions. This design shifts the focus from memorization to decision-making by placing learners in realistic situations that require them to apply KBYG principles. The gamified format increases engagement while still ensuring that critical safety expectations remain the primary focus. It also supports learner confidence by allowing them to practice decisions in a low-risk environment before arriving on a job site. Unlike a standalone assessment, this knowledge check serves as the culmination of an entire learning journey. The scenarios and challenges are designed to reinforce concepts introduced throughout the KBYG curriculum, allowing employees to apply knowledge from multiple modules in a realistic context. Behind the Scenes The project was developed in Articulate Storyline and built around adult learning principles, specifically active participation and contextual learning. Techniques used included: Variables and triggers to track learner decisions. Layer-based feedback for immediate coaching. Scenario writing based on real operational situations. Visual design that aligns with Loram branding and the rail industry environment. One challenge was balancing engagement with simplicity. The experience needed to feel like a game without distracting from the safety-critical content. To address this, game elements were used to support learning outcomes rather than compete with them. Purpose and Design Intent The purpose of the activity is to improve learner readiness before travel and field assignment by reinforcing key KBYG concepts in an engaging format. The design encourages learners to think through real-world situations, recognize potential risks, and make informed decisions before arriving on site. By replacing passive review with active application, the activity helps strengthen confidence and knowledge retention. Broader Applications Although this example was created for KBYG training, the design approach can be applied to a wide range of topics, including: Safety training Compliance programs New hire onboarding Leadership development Operational procedures Equipment certification programs Any training that requires learners to apply knowledge and make decisions can benefit from this gamified, scenario-based approach.441Views8likes8Comments“Are You Sure?” in E-Learning #555
This week, I wanted to lean into the spirit of the confirmation prompt, that moment of pause, of reconsideration, and ask: what if that pause wasn't entirely on your side? The scenario: you're an internal team member who's just come back from a learning design course. You have the master learning design authoring tool. Before you're allowed near the authoring tool, the org's AI guide HARMONY needs to run a quick "Confirmation Test." Three scenarios. Shouldn't take long. HARMONY is very helpful. The "Are you sure?" mechanic does something a little different here. I'll leave it at that. 🙂 A few craft notes for anyone interested in the build: The confirmation prompt UX is deliberately asymmetric; the buttons don't behave the same way depending on which answer you're leaning toward HARMONY has two states that shift based on your choices throughout Three different endings based on your answer tally The fake "analysis" stage has a silent jury. You'll see. I have a lot of fun with Claude Design, Code and all things Claude Would love to know which ending you hit, and whether any of the scenarios felt a little too close to home. 👀 Are you a conformist or a rebel? Find out here Confirmation Test Let me know how many little "interesting" interactions you spot Thanks to DavidAnderson and the Articulate 360 Account Management team for the prompt; this one was a lot of fun. #ElearningChallenge259Views3likes4CommentsSelf Assessment Builder
I've built a free self assessment builder tool you can use right inside Rise. You can use this to build your custom self assessments to use in your Rise courses. After completing the assessment users can view, save or print their results. I'll be adding this to my Rise Canvas tool in the next update. Any feedback to add features or improve is welcomed. Self Assessment Builder Tools used: Canva, Gemini and Rise Canvas419Views4likes1Comment