instructional design
1254 TopicsText to Speech problems
Hi there I don't know what's happened in some of my Articulate 360 eLearnings but when I go to edit the Text to Speech text on a slide it's showing me text from the previous slide, although it previews the correct text. I'm very confused :( This has also happened to a colleague so it's not just my pc or work. I'm using the latest version. Any thoughts on what's going on would be much appreciated :) Thank you.27Views0likes3CommentsFinally Upgraded
Hello there. My name is Susie Arce and I work as a Training and Development Manager within Human Resources in higher education. I have used Storyline 3 for ages, even when it wasn't supported anymore. Today I finally got the upgrade to Storyline 360. Happy to join this community to learn the features of 360 and to connect and network.15Views1like1CommentAspiring E-Learning Designer
Hello community, my name is Reggie and I’m based in London, UK. I come from a teaching background and over the last few years I’ve developed a strong interest in e-learning and instructional design. I’m still learning and currently building my portfolio through voluntary work and personal projects using Articulate Storyline and other tools. My teaching experience helps me understand learners and how to make learning clear and engaging. I joined the E-Learning Heroes community mainly to learn from others, improve my e-learning design and Storyline skills, get new ideas and continue building a strong portfolio as I work towards moving into e-learning and instructional design.8Views1like1CommentLMS Playability Issue
Hello, I am hoping someone can help me with a playability message when uploading a Storyline SCORM to our LMS (Blackboard Ultra). A few of our SCORMs, zipped .story files, are giving the message: “Some issues were found with this course which may affect playability”. Some of the modules that did have this message were remedy by coping the film into a new project or uploading from a different browser. However, I have 7 modules that still have that message. I have tried all the ways I can think of to remedy these modules. My LMS teams said it is a Storyline issue and not an LMS (Blackboard) issue. I am not sure where to look in Storyline to remedy this issue. I have checked triggers and links. Nothing seems out of place. Thank you.Solved48Views0likes12CommentsTailoring / personalising path from failed questions on a randomised question bank?
🙃 All and any ideas and help much appreciated as this is breaking my tiny brain, storyline pals! I have created the attached course, which provides the learner with two options to do a refresher. My issue lays within option 1 - I have created an assessment using a question bank that asks the learner 10 random questions. Now the tricky part... I need to make it so that once the learner has answer their 10 random questions, the course returns a specific selection of scenes linked to each question they have failed. So for instance, if they fail question 1, 5 and 8 then they are presented with a path showing them scene with content on Q1, then one with Q5 and then one on Q8. And once they have viewed the content, they get to repeat the quiz. So far I have the quiz and question bank and some empty scenes where the content linked to the specific questions will go. I am really struggling with how to move from here, can anyone help me with any tips or instructions on how to link each question to a new scene and how to set it all up so that it runs this way? I have attached the story file so you can see if that helps in any way.Solved233Views0likes6CommentsID Toolbox
Practical tools for e-learning developers… Over the past several months I've built a set of browser tools for the bits of Storyline and Rise that used to cost me hours. Eleven of them, all completely free, no signup, no accounts, nothing to install. They run entirely in your browser. Nothing is uploaded anywhere, which for me was the whole point, I wasn't keen on posting client content to a website just to check something… ID Toolbox109Views7likes3CommentsLess Is More Is Not Just About Content, but About Learning Experience
After working in instructional design for many years, I've come to realize that "less is more" is often misunderstood. It is usually associated with simplifying content, such as making courses shorter, reducing information, or avoiding overload. But in my experience, it goes beyond that. Even when we have correctly identified what learners need to know, do, or change in order to meet business goals, there is still another important question: How should we design the learning experience itself? The goal should be to help learners learn with the least unnecessary effort. Not by removing depth or rigor, but by removing friction that does not contribute to learning. Over the years, I've seen many different approaches to learning design. Some learning experiences feel under-designed, where the lack of structure or intention makes it difficult for learners to stay engaged or understand the purpose of the content. I've also seen cases where, in an effort to avoid being "too simple" or "boring," additional layers of interaction, visual elements, or gamification are introduced. Many of us have probably spent hours building advanced interactions in Storyline or carefully structuring a Rise course because we wanted the learning experience to feel more engaging. There is nothing wrong with using these features. The question is whether they genuinely support learning. Sometimes these additions are driven more by what the tool allows us to build than by what learners actually need. As a result, learners may end up spending more time completing interactions than understanding, retaining, or applying the knowledge that really matters. This is especially important in corporate learning. Learners are often balancing training with their daily responsibilities. Time is limited, and attention is limited. That is why I believe we should be intentional about where we add complexity. Interaction is not the problem. In fact, meaningful interaction is essential for learning. The key word is meaningful. The most valuable learning experiences are those that help learners understand concepts more deeply, retain what they have learned, and apply that knowledge in real work situations. This is where I choose to focus my design effort. Not on adding interaction for its own sake, but on identifying the moments in learning that truly matter. Instead of asking, "What cool Storyline feature can I use here?", I think we should be asking, "How does this interaction help learners understand, retain, or apply what they need to learn?" When we design with that intention, learning can often become simpler while also becoming more effective. That's the kind of learning experience I continue to strive for. I'd love to hear how you decide when an interaction is truly worth adding.268Views11likes12CommentsWhere did my Custom Colors go?
We have a handful of colors that we use on text for special circumstances. There was no reason to set up a theme, because the drop-down (when changing the color of text) included a section for Custom Colors (along with Theme Colors, Project Colors, and Standard Colors). We've used these for over a decade. Today, I went to use a Custom Color, and that whole section (along with all the work we put into choosing those colors) is GONE! What happened?71Views0likes3CommentsAn eLearning Course May Be Teaching More Than You Intended
After many years in instructional design and eLearning, I’ve come to question something we often take for granted about learning. We tend to think of it in simple terms: The learner learned it. The learner didn’t. The course worked. The course failed. But I don’t think learning works that way. People always learn something. The more important question is: What are they learning? Consider a poorly designed eLearning course. An employee attends a course because they genuinely want to learn. But the content is difficult to follow, the activities feel disconnected, and the experience becomes frustrating. The course doesn’t help with the problems they actually face at work. We might conclude that the learner simply didn’t get much out of it. But they may have learned something very different from what we intended: “I could have spent this time getting my work done.” Or “eLearning is a waste of time.” That is still learning. It’s just not the learning outcome we intended. And if that happens repeatedly, something else happens. We spend a great deal of effort trying to motivate learners, get them interested, and hook them into the learning experience. But several poor learning experiences can work in the opposite direction. Learners may become more guarded and less receptive, even when they are later required to learn. There is an interesting example in Taiwan. The government has invested heavily in eLearning for public servants, offering a large number of courses across different topics and allowing employees to choose based on their needs and interests. There are many good courses among them, but the quality is mixed. In 2018, a proposal was submitted on Taiwan’s Public Policy Participation Platform calling for the abolition of the eLearning program for public servants. One of the complaints was that requiring 20 to 40 hours of eLearning each year was a waste of time with little effect. The proposal received nearly 8,000 endorsements in just three days. What interests me is not whether the program was good or bad. It’s this: If people repeatedly experience learning that feels ineffective, what are they learning about learning itself? Maybe: “This isn’t worth my time.” And that may be a bigger problem than one ineffective course. A poor course doesn’t simply fail to teach what we intended. It may teach learners to distrust the learning experience itself. So perhaps we need to ask a different question when we talk about learning effectiveness: Not just, “Did they learn what we wanted them to learn?” But: “What else did they learn from the experience?”19Views2likes0Comments