instructional design
1346 TopicsRise Canvas
A drag and drop code block creator... the components can be resized and positioned anywhere on the canvas. Any number of different components can be added to the canvas… Output as HTML/JS to add to a code block Rise Canvas Rise Canvas is not affiliated with Articulate® or Rise 360®.1.7KViews19likes20CommentsPeer Pod Coming Soon: “New to Instructional Design” — Who’s Joining Us?
We’re kicking off a brand-new Peer Pod for anyone who’s new to instructional design and you’re invited! 🎉 Peer Pods are 4-week learning groups where community members explore a topic together through weekly prompts, curated resources, and shared discussion. Whether you’re a few days or several months into your role, this is your chance to connect with peers, reflect on key topics, and build confidence together. Here’s what we’ll explore: ✨ What to focus on as you get started 📦 Intro to Articulate 360 + course design best practices 🤝 Tips for working with SMEs 💻 Best practices for incorporating AI By the end, you’ll walk away with a stronger foundation and a group of peers cheering you on. 🗓 Start Date: Monday, January 12, 2026 Participants will be added to the private Peer Pod group about a week before we begin. 👉 Want to join? Fill out the registration form. 💬 Your turn: What Peer Pod topics do you want to see next? If you could join a focused 4-week learning group, what topic would you choose? Drop your ideas below so we can build pods around what you want most. 🙌1.9KViews14likes36CommentsWorried about AI taking your job?
Most people use AI the way they use a search bar. Type something vague, take what comes back. That's how poor course content gets made. This course is about using it deliberately. You'll practise briefing an AI properly, interrogating what it gives you, and deciding what your own expertise still has to supply. The AI Shift Tools used: Canva, Gemini and Rise Canvas388Views12likes10CommentsHow I Built This: I Developed an Award-Winning Ethics Course
Why I Built This: When I first learned about branching scenarios, something clicked for me that I hadn’t seen other eLearning developers execute: visually compelling, philosophically rich thought experiments. I studied Moral Philosophy in my undergrad and became obsessed with ethical dilemmas. Naturally, I decided to build an ethics course about technology. Think The Trolley Problem, only I wanted to pose questions about the growing reliance on AI and its implications by employing Instructional Design strategies. An opportunity came up through my Master’s program to attend DevLearn and compete in DemoFest, so it was time to start building my concept. I designed and developed a course in Storyline called The Agency Algorithm that confronts learners with issues regarding three main topics: algorithmic warfare (The Armory), AI assisted resource allocation (The Triage Garden), and surveillance (The Mask Archive). The Experience & Design Intent: A quick walkthrough of the multi-room experience. The Agency Algorithm is a multi-room interactive learning experience that blends instructional design, game-like mechanics, and philosophical inquiry. It immerses learners in ethically complex scenarios by leveraging branching logic, and integrating experiential aesthetics with conceptual depth. My primary goal with this project was to encourage critical reflection on the role of technology on human agency and autonomous choice. The concept itself was pretty clear to me, but I wanted to push the limits of Storyline visually, so I acquired a number of 3D assets from Adobe Stock, some of which I further modified in Adobe Dimension. I wanted the visuals to anchor the learner in a unique environment that did not feel reminiscent of traditional eLearning, and rather create space to explore and feel like a participant in something unfolding. There aren’t often black and white answers to ethical questions, and branching scenarios are an excellent way to illustrate this while offering learners a safe place to experiment and think through various outcomes based on their decision making. Visual Worldbuilding/Making It Not Feel Like eLearning: Initially, I intended to hand draw assets myself to really hone in on the human vs AI dynamic, but quickly realized the time I’d have to accomplish this was dwindling. While I drafted a few loose concepts in my journal, I ultimately decided to stick with digital assets. While I landed on 3D assets largely due to time constraints, the outcome is reminiscent of an old experimental video game or some sort of immersive idea gallery. As an artist, I often approach my work from a minimalist lens so this project was a fun way to really add some artistry that corporate training often doesn’t have room for. Variables, Multi-state objects, Cue points, and other mechanics: I relied heavily on multi-state objects to create hover states, “tip” cards, text labels, and more, for example in the circuits with definition reveals. I enjoyed building the “loading” effect in the Mask Archive, although it was a bit clunky and took a lot of trial and error! I learned a lot along the way and used a cue point on an orb with a glow effect beneath the mask and used triggers to cause the effect to work. The course overall has a few hundred triggers (slide, object, and variable triggers) and somewhere around 40 variables (mostly T/F variables). What I learned: I think it is important that we don’t hand-hold learners through every learning experience. I want users to think through complex challenges and autonomously choose and feel like a true agent in the process of acquiring knowledge. A lot of eLearning makes it too easy for the learner and we lose engagement when we undermine the intelligence of our audience. I learned SO much about how to leverage Storyline in new ways. I am still a relatively new user to the tool, so this project allowed me to freely explore and be guided by curiosity. Link to my portfolio: https://www.abigailvettese.com/1.5KViews12likes7CommentsLess Is More Is Not Just About Content, but About Learning Experience
After working in instructional design for many years, I've come to realize that "less is more" is often misunderstood. It is usually associated with simplifying content, such as making courses shorter, reducing information, or avoiding overload. But in my experience, it goes beyond that. Even when we have correctly identified what learners need to know, do, or change in order to meet business goals, there is still another important question: How should we design the learning experience itself? The goal should be to help learners learn with the least unnecessary effort. Not by removing depth or rigor, but by removing friction that does not contribute to learning. Over the years, I've seen many different approaches to learning design. Some learning experiences feel under-designed, where the lack of structure or intention makes it difficult for learners to stay engaged or understand the purpose of the content. I've also seen cases where, in an effort to avoid being "too simple" or "boring," additional layers of interaction, visual elements, or gamification are introduced. Many of us have probably spent hours building advanced interactions in Storyline or carefully structuring a Rise course because we wanted the learning experience to feel more engaging. There is nothing wrong with using these features. The question is whether they genuinely support learning. Sometimes these additions are driven more by what the tool allows us to build than by what learners actually need. As a result, learners may end up spending more time completing interactions than understanding, retaining, or applying the knowledge that really matters. This is especially important in corporate learning. Learners are often balancing training with their daily responsibilities. Time is limited, and attention is limited. That is why I believe we should be intentional about where we add complexity. Interaction is not the problem. In fact, meaningful interaction is essential for learning. The key word is meaningful. The most valuable learning experiences are those that help learners understand concepts more deeply, retain what they have learned, and apply that knowledge in real work situations. This is where I choose to focus my design effort. Not on adding interaction for its own sake, but on identifying the moments in learning that truly matter. Instead of asking, "What cool Storyline feature can I use here?", I think we should be asking, "How does this interaction help learners understand, retain, or apply what they need to learn?" When we design with that intention, learning can often become simpler while also becoming more effective. That's the kind of learning experience I continue to strive for. I'd love to hear how you decide when an interaction is truly worth adding.428Views11likes12CommentsWelcome to Week 1 of the E-Learning Heroes Passport Challenge!
🌍 Welcome to the Passport Challenge Hub! Your one-stop spot for all things E-Learning Heroes Passport Challenge. Each week, we’ll share a new update celebrating badge earners, Globetrotter progress, and community highlights. Check out the Passport Challenge post to learn how to join, earn badges, and see all the rewards you can unlock! ✈️ Getting Started Here’s how to start filling your passport this week: Post a new discussion or comment on a post that caught your eye. Jump into the Welcome Center and greet a new member. Like a few posts that inspired you. 💡 Weekly Pro Tip You can earn two badges in one! Complete the Weekly Challenge to earn your Challenger stamp, then post your project (with details!) in the Share Examples Hub to unlock your Showcase stamp. 💬 Join the Conversation How are you hoping to grow, learn, or stretch your skills during the Passport Challenge? Drop your goals in the comments — we’d love to cheer you on!536Views11likes6CommentsTeaser: Storyline "Chat To Animation"
🚀 Big things are coming to Storyline 360. Last month at the Articuland Summit in Boston, our COO Brian Gil gave a sneak peek at something our team’s been quietly working on: AI-powered animations inside Storyline. We've been calling this feature "chat to animation" internally. The idea is simple but powerful: talk to Storyline's AI Assistant about how you want your slide to animate, and it helps bring your vision to life. The attached video shows a little preview of this feature in a fun "Feline Overlord" themed Storyline course. 🐱👇 On the first slide, I entered this prompt into the AI Assistant chat: “Can you suggest an animation scheme for this slide?” It broke down the suggested animation effects for each object, then asked if I want to create a trigger for them. After responding, "yes", the AI Assistant wrote the JavaScript code to create the animations and automatically associated it with the "When timeline starts" event. It also surfaced a "Preview" button that jumps into Storyline's preview mode so I could see the animation in action. Notice that the AI Assistant window stays visible during preview. This means I can refine the animation while previewing to home in on the exact look and feel I want. In this case, I wanted to delay the slight "pulse" of the yellow next arrow to begin after the image and text animations completed, so I entered: “Great! Can you delay the animation on the next arrow a bit so that it starts after the other objects have animated in?” The AI revised the JavaScript in the trigger and immediately replayed the slide again so I could see the change and tweak further if needed. That ability to preview, refine, and replay instantly is what makes this experience feel so magical. If you'd like to see the published course in action, you can find it on Review 360: Chat To Animation Teaser | Review 360 This feature should land in private beta soon, and we'd love to get your feedback. If you want to help shape how this evolves, email [email protected] to get started!667Views11likes3CommentsID Toolbox
Practical tools for e-learning developers… Over the past several months I've built a set of browser tools for the bits of Storyline and Rise that used to cost me hours. Eleven of them, all completely free, no signup, no accounts, nothing to install. They run entirely in your browser. Nothing is uploaded anywhere, which for me was the whole point, I wasn't keen on posting client content to a website just to check something… ID Toolbox263Views10likes3CommentsGamified Learning | What is 5S
Hi Heroes. I'd like to share a recent project developed for our Supply Chain teams. The course has now been rolled out to over 900 learners and has received very positive feedback. I designed a 15-minute Articulate Storyline course introducing the fundamentals of 5S. The goal was to transform a traditional Lean Manufacturing topic into a more engaging digital learning experience. One of the highlights is a gamified 5S activity. This activity was originally delivered in the classroom using cardboard number cards. Recreating it in Storyline with all sorts of number variables and calculations was a challenge🙃. Some of the features include: Custom-built 5S game using Storyline variables and calculations. Advanced reporting using JavaScript to capture learner responses and game results in an online Excel spreadsheet. Selection of male or female narration. Anyone working in Manufacturing or Continuous Improvement? What topics or activities do you think could be transformed into a gamified learning experience? Link to the course “What is 5S”: https://storage.googleapis.com/fischer_e_learning/SHARE/What%20is%205S/story.html834Views10likes15Comments