Forum Discussion
Storyline: Award-Winning Interactive Board Game
At first glance, crafting your own digital game might seem like an overwhelming task requiring specialized tools and coding. But if you have Storyline 360, building this kind of interactive experience might be easier than you think.
Winner of DemoFest’s Best in Show: Vendor award at Learning Solutions 2023, this example shares a surprisingly simple approach to making this happen. By combining features like dials, question banks, triggers, and variables, the development process becomes substantially faster than creating every game mechanic from scratch. And the result is an experience that replicates the feel of playing a board game—without the need for JavaScript or other coding to make it come to life.
To get started, just choose the number of players. For each person’s turn, roll the dice and manually move the player token the correct number of spaces. The color of the spot you land on determines the question type you’ll answer. Click the question card, choose your answer, and find out whether you added to your score or missed out on points. Then the question card will automatically close and start the next player’s turn.
Watch this behind-the-scenes project tour to find out more about how it was made.
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18 Replies
- TS4LondonCommunity MemberExcellent work. Congratulations on the win. Well deserved. :)
- KaiDeanCommunity MemberThank you very much, to win was a real surprise!
- PhilMayorSuper HeroI love the design work on this and the
Microinteractions. Thanks for sharing- KaiDeanCommunity MemberThank you, it was a fun project to work on, I love to push the limits of Storyline. If you are interested, I have produced a deep-dive video about the inner workings of the project, the link is above.
Kai- EducationTeam-fCommunity MemberThank you for your reply. I'm definitely going to be watching your behind the scenes video.
Brilliant work - well done.
Regards
Trudy Wooster Proud to be Education Design Specialist Mobile: +44 (0) 779 5918978
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- EducationTeam-fCommunity MemberExcellent work! How long did it take to build?
- KaiDeanCommunity MemberThe game took about 100 hours to build BUT, it is built in such a way that we can re-purpose it to a clients requirements in a few days. In fact we are about to do exactly that with it.
- KaiDeanCommunity MemberThanks all.
- PierreLEROYCommunity MemberWonderful work!
I've been working with Storyline 360 for some time, and I'm amazed every day at the possibilities it offers.
Can you share the content of the project?
Thanks in advance - JodieLangley-31Community MemberAmazing work!! So inspiring to see what is possible in Storyline 360, thanks for sharing.
- DebraMascott-05Community MemberHello Kai: The timing is perfect! Coincidentally, I am creating a project for a professor. The case study is about a casino (LEAN/Agile Project Management) so I am using a roulette wheel for the Main Menu. It has twelve slices. It spins, Hot Spots to jump to the appropriate topic, has a visited checkmark on the topic once it is visited. Here's where I need a little guidance: The spin stops at the top (12:00). The learner must select the slice clockwise in order. The topics follow a sequence. I would like the pointer to advance to the next topic once the student returns to the main menu. (I anticipate it could be a counter or variable, but am unsure). Can I enlist your help?
- RiaanTArendseCommunity MemberHi Kai.
Great game.
I was on 4, rolled 6 and proceeded to 11. It immediately warned me about cheating. Then I backtracked to 9 instead. It awarded me a bonus card worth 10 points. I'm sure this is an easy bug to fix. - RiaanTArendseCommunity MemberHi Kai.
Great game.
I was on 4, rolled 6 and proceeded to 11. It immediately warned me about cheating. Then I backtracked to 9 instead. It awarded me a bonus card worth 10 points. I'm sure this is an easy bug to fix. - MichelleForr216Community MemberHi Kai,
This is so awesome! Congratulations on the superb work and award.
Question for you, with the multiplayer function, can they play on their own computers/devices? Or do they need to use one device?