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Storyline: Award-Winning Interactive Board Game
At first glance, crafting your own digital game might seem like an overwhelming task requiring specialized tools and coding. But if you have Storyline 360, building this kind of interactive experience might be easier than you think.
Winner of DemoFest’s Best in Show: Vendor award at Learning Solutions 2023, this example shares a surprisingly simple approach to making this happen. By combining features like dials, question banks, triggers, and variables, the development process becomes substantially faster than creating every game mechanic from scratch. And the result is an experience that replicates the feel of playing a board game—without the need for JavaScript or other coding to make it come to life.
To get started, just choose the number of players. For each person’s turn, roll the dice and manually move the player token the correct number of spaces. The color of the spot you land on determines the question type you’ll answer. Click the question card, choose your answer, and find out whether you added to your score or missed out on points. Then the question card will automatically close and start the next player’s turn.
Watch this behind-the-scenes project tour to find out more about how it was made.
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18 Replies
- SteveJohnson-8fCommunity Member
Is this board game accessible to play using a screen reader for accessibility? If so, it's an excellent option for a board game design for a gamified course.
- EdgarMejiaCommunity Member
El enlace para descargarlo
- CandiceBoult-b4Community MemberThis is a great piece of work!
- StephenTainton-Community MemberHi Kai,
Thanks for the deep dive video. It was both insightful and inspiring. I particularly liked your use of layers to hold process "Functions"
. - MichelleForr216Community MemberHi Kai,
This is so awesome! Congratulations on the superb work and award.
Question for you, with the multiplayer function, can they play on their own computers/devices? Or do they need to use one device? - RiaanTArendseCommunity MemberHi Kai.
Great game.
I was on 4, rolled 6 and proceeded to 11. It immediately warned me about cheating. Then I backtracked to 9 instead. It awarded me a bonus card worth 10 points. I'm sure this is an easy bug to fix. - RiaanTArendseCommunity MemberHi Kai.
Great game.
I was on 4, rolled 6 and proceeded to 11. It immediately warned me about cheating. Then I backtracked to 9 instead. It awarded me a bonus card worth 10 points. I'm sure this is an easy bug to fix. - DebraMascott-05Community MemberHello Kai: The timing is perfect! Coincidentally, I am creating a project for a professor. The case study is about a casino (LEAN/Agile Project Management) so I am using a roulette wheel for the Main Menu. It has twelve slices. It spins, Hot Spots to jump to the appropriate topic, has a visited checkmark on the topic once it is visited. Here's where I need a little guidance: The spin stops at the top (12:00). The learner must select the slice clockwise in order. The topics follow a sequence. I would like the pointer to advance to the next topic once the student returns to the main menu. (I anticipate it could be a counter or variable, but am unsure). Can I enlist your help?
- JodieLangley-31Community MemberAmazing work!! So inspiring to see what is possible in Storyline 360, thanks for sharing.
- PierreLEROYCommunity MemberWonderful work!
I've been working with Storyline 360 for some time, and I'm amazed every day at the possibilities it offers.
Can you share the content of the project?
Thanks in advance
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