Blog Post

E-Learning Challenges
2 MIN READ

E-Learning Game Design: Development & Review #472

DavidAnderson's avatar
2 months ago

Game Design: Development & Review #472: Challenge | Recap

Welcome to the third week of our e-learning game design challenge. 

Last week, you built a working prototype from your storyboard or design concept

This week, you’ll focus on bringing the core elements of the e-learning game together to create a detailed and functional model. Your game should be far enough along to submit for final QA and testing.

🏆 Challenge of the Week

This week, your challenge is to share a fully developed version of the game that incorporates all designed elements, interactive features, animations, and multimedia components.

Optional: Since this is our last week of development before submitting the final project, let a few friends or fellow challengers play your game and gather feedback in Review 360. It’s the best way to spot any problems and see what people like or don’t like.

I know many of you have been gathering feedback all along, but I’d like to highlight the testing and review process this week. 

Week 1: Concept & Storyboarding

Week 2: Design & Prototyping

Week 3: Development & Review

  • Goal: Develop a detailed and functional version of your game
  • Deliverables:
    • Apply and refine the visual design elements
    • Integrate the interactive elements, animations, and multimedia components
    • Refine the visual design and user interface to enhance the overall user experience
    • Submit to Review 360 for user testing and feedback (optional but encouraged
    • Share a link to your project

Week 4: Final Testing & Project Submission

🚨 NOTE: Even if you didn’t participate last week, you’re still welcome to join this week’s challenge. Ideally, you’ll complete all four weeks, but any participation is appreciated. Share what you can.

🙌 Last Week’s Challenge:

Before you complete your game design, check out the interactive prototypes your fellow challengers shared over the past week:

Interactive Prototypes in E-Learning RECAP #471: Challenge | Recap

👋 New to the E-Learning Challenges?

The weekly e-learning challenges are ongoing opportunities to learn, share, and build your e-learning portfolios. You can jump into any or all of the previous challenges anytime you want. I’ll update the recap posts to include your demos.

Learn more about the challenges in this Q&A post and why and how to participate in this helpful article

📆 Upcoming Challenges

  • Challenge #473 (08.09): Week 4: Final Testing & Project Submission
Published 2 months ago
Version 1.0
    • Ron_Katz's avatar
      Ron_Katz
      Community Member
      Jesse, NOW I get it. This was fun in both the learning mode and the challenge mode. My first suggestion for the final would be sound effects. Try freesounds.org. Additionally, some of the inputs automatically take you back to the main screen but some require you hit the exit button. That was a little confusing. Initially I was afraid to select the exit button thinking the game might end. Finally, an opening screen, maybe with a character, welcoming you to your new job at the bar and introducing you to the practice and challenge modes.

      The feedback is a little hard to digest as it is still in "computer speak". Maybe you could find a way to parse the information better and put it into complete sentences. Maybe delivered by our boss who introduced us to the game.

      I like it a lot.

      Everything seems to work otherwise.
      • JesseWu's avatar
        JesseWu
        Community Member
        Hello Ron,

        I appreciate your time to try my module. Thank you for sharing the sound resource, persona and opening ideas.

        I will work on optimizing instructions and feedbacks. I prefer to avoid mentioning the multiple protagonists part these days unless it is necessary, but adding an owner to boss people around in instructions and feedbacks would be a fun idea. Maybe I will try to leave instruction layer on by default as an opening screen.

        I tried to minimalize user inputs as Glass, Ice, and Building Method are single-option while others may require collecting multiple inputs. In my concept, exit button in all popups is more like a back door for users clicking other buttons by mistake.

        I believe the website you mentioned is freesound.org. The domain you posted is on sale :)
  • Ron_Katz's avatar
    Ron_Katz
    Community Member
    In week three of this four week challenge I begin production of the final game show. Here I have included 13 production tips as well as a working model of the three rounds of the game (with shortened timeframes) to give you a taste of the final product.

    I am still completing the video elements for the 13 production tips (I'm a little under halfway done as of Monday). I expect to have them all done by post time on Thursday.

    Demo: https://360.articulate.com/review/content/e38282ce-6e21-4f2c-b3d1-b40a5dd7685b/review
  • NatalieMak's avatar
    NatalieMak
    Community Member
    Jodi this is amazing, and mind blowing! I am lost for words.
    Natalie
  • arron's avatar
    arron
    Community Member
    Hello all!

    A bit of a sprint to get this over the line before Week 4. Here's my progress on the 'Aztec' falling object game so far (I really need to come up with a better name). It has evolved into more of a Mayan jungle theme as time goes on, but I'm having fun with it. I'll share the review link on this blog page as soon as I have it, but I want to tweak a few things to ensure it works reliably. Here's a new video and developer log:

    https://insertknowledge.com/building-e-learning-games-development-review-472/#latest-version