Pick a card, flip it, use it

Jul 02, 2022

In a "concentration-like" game, I would like to have a learner choose a card from a deck of playing cards, then display the flip-side of the card chosen, and have the learner use that information in a follow-up activity. Any ideas on how to accomplish this?

For example, the 3 of hearts might be, "say something kind", and the activity might be "Practice this today"

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