SVG geometry skewed - SVG, WMF and PNG comparison
Hi folks. I just have a quick question regarding SVG image imports (from Powerpoint).
Undoubtedly, SVG imports are super crisp and full of vectory goodness when imported into a Storyline file, though I do find that occasionally the scaling might be a little bit off on the height factor for some reason.
I find that PNG files need to be imported at twice the intended final size to allow for the modern player scaling to fit high-resolution monitors - the edges are a little bit fuzzy but it's "almost" tolerable.
WMF files have to be scaled up HUUUUGE in whatever vector software before being imported in order to maintain a crisp look, though I think this isn't even a solution anymore.
All these files look great when imported onto the slide.
But... (and this is where the question lies)...
when previewed within Storyline the disparities between the formats becomes obvious and not in a good way.
Why does the geometry of the SVG file screw up so that the vector shapes are shifted (almost imperceptibly in large scale) but enough to look odd?
This is most apparent when the SVG file is scaled down to a much smaller size and the shapes start blending into each other. It's horrible.
Super crisp. But horrible.
The PNG still maintains that faint edge of diffusion but still holds it together.
The WMF simply looks awful at the large size (rasterised jagged edges) but it does maintain the same fuzziness of the PNG at the smaller size.
The sooner Storyline can import SVG shapes directly into modules the better things will be for anyone who cares about clean and sharp graphics within a build.
Here's a link to the file in Review for anyone who cares to see the comparison live.