Forum Discussion
3D Models in Storyline
Hi,
is it possible to insert 3D Models and having the leanrers to rotate it with their own mouse? If not yet, when will this be available? I find this very useful and have seen it at the Learntec.
45 Replies
- RalfHartmann-16Community Member
For the weekly challenge #446 I created this:
https://360.articulate.com/review/content/94db2865-b623-4893-8654-f00a7e10abeb/reviewIt shows the way how to move and turn a 3D object (glb file created in tinkercad.com and enhanced with model-viewer.com) with mouse, mouse buttons and mouse wheel.
All material, source code and files are ready prepared for download on the last slide. Feel free to use it and share your opinion about it.
Happy to hear from you soon.
- GlennBronckersCommunity Member
Dear Ralf,
Great to see this feature.
I made a 3d animation with the files you provided.
When the animation is published to review 360, the animation works perfect!
When the animation is published to LSM/LRS as scorm 1.2 the animation does not work anymore.
I can still see the image but I can’t zoom or rotate the image anymore.Do you know how to solve this issue?
I hope to hear form you soon!!
Kind regards,
Glenn Bronckers
Hi Glenn!
Is it possible that you can share your .story file in this discussion? It can be difficult to troubleshoot with a project file to test!
Additionally, it might be good to check if the behavior is specific to your LMS. You can always test your course in another LMS environment like SCORM cloud.
- ianyoung-08f536Community Member
'We're confident this feature will be in your hands by the end of the year.' That was 4 years ago, and still nothing....
Hi Menno!
It sounds like you had questions about support for 3-D models in Storyline. I'd be happy to share some insight on that!
Currently, 3-D models are not supported in Storyline 360 however, you can embed the 3-D model as a Web Object.
This article goes into a little more detail on working with Web Objects:
Hope this helps! Please let me know if you have any more questions!
- MennoVerhorstCommunity Member
Have not looked into it any further, was just wondering if Articulate would support 3d models.
- ID4WiscStateCommunity Member
What about using WebObjects with an Online 3D viewer? I can get that to work with the website https://3dviewer.net/#model=assets/models/solids.obj,assets/models/solids.mtl.
- MennoVerhorstCommunity Member
Hi, is there any news regarding this feature?
- KevinPierce-528Community Member
Hi Pierre,
Your hack for approximating an interactive 3D model by changing the states with a slider is absolutely brilliant! I wish the modelling feature was native to Articulate, but in the meantime this will do nicely. That's what I love about the community: we're the ones who make learning work. Thanks!
--Kevin
- ID4WiscStateCommunity Member
*stares from the notes tab*
- ChiaWeiWuCommunity Member
Hello there! Our team is hoping to use this feature in the future, and I was wondering if there were any updates on the addition of 3D model tools in Storyline at the moment. We would love to learn about any next steps!
Thank you!
Hello ChiaWei!
Thanks for reaching out and adding your voice to this request! We don't have an update to share, but I've included you in our feature request so that we can update this discussion if this feature makes it on our feature roadmap.
- MarcBrownCommunity Member
Hi Steven. Support for FBX or OBJ 3D models needs to be added to your roadmap. There is genuine interest for this capability in the community to be added. We really want this ability as well. What needs to happen to get this added to your roadmap? Who do we need to influence?
- ID4WiscStateCommunity Member
I believe the closest Articulate can provide right now is the "add pictures as states" function.
I've mocked up an example which uses a slider to change the state of a png sequence. You do have to manually attach the trigger to each state, which is an absolute bear, but you can do some cool things. I once saw a 3D tour of a facility made of multiple layers of rendered objects set up this way, so that you could click on a tool in the room no matter the perspective.
You'll note that frame 30 pops. I'm not sure why it did that, but its a small matter relative to building the triggers.
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