Forum Discussion

JeroenVerhoeckx's avatar
JeroenVerhoeckx
Community Member
2 months ago

Automatic rotate dial once

Hello Articulate developers,

I created the slide in the attachement and got the feedback that it isn't clear that you can rotate the dials. To solve this, I was thinking about an animation that rotates the dials once, when the slide starts. Does somebody know if this is possible (and how)?

 

Thanks (again) in advance!

 

 

  • Jeroen,

    There are many ways to accomplish this as Judy noted. Here's what's happening in the attached example:

    1. When the dials have zoomed onto the screen (at 1 second) a layer is called where the auto-spin occurs.
    2. A counter variable (I called it "Spin") is initially set to zero when the layer's timeline starts.
    3. A dummy shape (intentionally placed off the slide) is assigned a motion path with a 0.1 second duration.
    4. When the motion path completes, the animation starts again and Spin is incremented by 1 as long as Spin hasn't reached 10 yet.
    5. Each of your four dial variables is incremented to match the value of Spin when the dummy shape's motion completes.
    6. Once the full spin of each dial has occurred (i.e., Spin=10), the dial variables are reset to zero and the layer is hidden.

    Because of the limitation of 0.1 for the minimum duration of a motion path, we can't use this same technique to spin the dials faster. However, there are other ways to accomplish the full spin much more quickly if need be. 

  • SteveGannon's avatar
    SteveGannon
    Community Member

    Jeroen,

    There are many ways to accomplish this as Judy noted. Here's what's happening in the attached example:

    1. When the dials have zoomed onto the screen (at 1 second) a layer is called where the auto-spin occurs.
    2. A counter variable (I called it "Spin") is initially set to zero when the layer's timeline starts.
    3. A dummy shape (intentionally placed off the slide) is assigned a motion path with a 0.1 second duration.
    4. When the motion path completes, the animation starts again and Spin is incremented by 1 as long as Spin hasn't reached 10 yet.
    5. Each of your four dial variables is incremented to match the value of Spin when the dummy shape's motion completes.
    6. Once the full spin of each dial has occurred (i.e., Spin=10), the dial variables are reset to zero and the layer is hidden.

    Because of the limitation of 0.1 for the minimum duration of a motion path, we can't use this same technique to spin the dials faster. However, there are other ways to accomplish the full spin much more quickly if need be. 

    • JeroenVerhoeckx's avatar
      JeroenVerhoeckx
      Community Member

      Wow, you already made it 🎉! Thank you very much 🙏!! 

      This was exactly what I was looking for! Will add it to the e-learning!

  • SteveGannon's avatar
    SteveGannon
    Community Member

    Yes, using a motion path is a simple technique for creating a timer. I haven't tried using an emphasis animation as a timer but, yes, I think that would work as well.

  • When you insert a dial, Storyline automatically creates a number variable to track its steps. Typically, the variable is adjusted by the user dragging the dial. However, you can also make the dial move by adjusting the variable with triggers. 

    This post has a file that includes a demo of moving a dial. It's in the Loop Programming section. 

  • And if I understand it well, the reason that you added the moving object, is that this way you get a timer (a timer of 0.1 second). Another way could have been the use of an emphasis animation? I used that once for repeating a pulse animation. Anyway, it works perfectly!