Forum Discussion
JonahSharkey
4 years agoCommunity Member
Character State Change Causes Flash Frames
Hi all,
I didn't see a fix for this, so I'm putting it out to you heroes to help. I'm creating a story where the user starts by selecting a character they use for the rest of the module. I'm using...
JonahSharkey
4 years agoCommunity Member
Thank you Judy! It's strange that is the case, since none of the guides that I've seen on this kind of logic show that, but it is what it is. I appreciate your help!!!
JudyNollet
4 years agoSuper Hero
You're welcome.
FYI: The program may need to "unhide" the object before it changes the state. That's my best guess for why the Normal state briefly flashes before the program advances to the other state.
Quick tips:
- Always keep something in the Normal state. For example, I always type a space or two in the Normal state for a text box or shape when I'll otherwise be using its custom states. Or, as with your example, keep a 100% transparent object/picture.
- I'm a big proponent of good naming conventions that "match" names for buttons, objects, layers, variables, etc.. They really help with troubleshooting. So, to use your example again, I'd rather change the state to "Jayla" when the variable = Jayla than change it to "Normal."
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