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alisonmeyer1's avatar
alisonmeyer1
Community Member
7 days ago
Solved

Continue button stays active without playing audio

I have an image which has audio as well. I have followed that block with a continue button. When I published the course, the continue button is active even if you don’t play the audio. The continue button is set to “complete content directly above”. I’ve also tried it with “complete all blocks above” and it doesn’t make any difference. Any ideas what I’m doing wrong?

Thanks!

  • You're not doing anything wrong, it's just that the audio option isn't a required interaction, like say an accordion. If this is a must you could try:

    1. Have the audio as a separate block under the image, (Multimedia > Audio) - then the Continue will stay locked until the end of the audio.

    2. Putting the image and audio in a one 'drawer' accordion and then the Continue button won't be active until the user opens the accordion, (but there's still no guarantee they'll listen to the audio).

    3. Adding Custom HTML code with the image and audio and setting the 'Set completion requirements' toggle to on in the code window.

3 Replies

  • Chris-Hurst's avatar
    Chris-Hurst
    Community Member

    You're not doing anything wrong, it's just that the audio option isn't a required interaction, like say an accordion. If this is a must you could try:

    1. Have the audio as a separate block under the image, (Multimedia > Audio) - then the Continue will stay locked until the end of the audio.

    2. Putting the image and audio in a one 'drawer' accordion and then the Continue button won't be active until the user opens the accordion, (but there's still no guarantee they'll listen to the audio).

    3. Adding Custom HTML code with the image and audio and setting the 'Set completion requirements' toggle to on in the code window.
  • Another potential workaround:

    • Put the audio in a Storyline file. Note: You can resize this so it doesn't take up as much space as a normal slide.
    • Add a "Complete course" trigger that runs when the audio completes.
    • When you publish that Storyline project to Review 360, set it to track via the completion trigger.
    • Insert that into a Storyline block.

     

    Rise won't unlock the subsequent Continue button until the completion trigger runs. 

    For reference:  Primer: Storyline-block completions in Rise | E-Learning Heroes 

  • alisonmeyer1's avatar
    alisonmeyer1
    Community Member

    Thanks for both of those solutions. I will have a play around with them. I appreciate it!