Forum Discussion
Discrete GPU
- 2 years ago
Hi everyone!
I'm happy to share that today we just shipped 64-bit Storyline 360!
To use 64-bit Storyline 360, make sure to update your Articulate 360 desktop app, then click the Install button next to the Storyline 360 app with the 64-bit and beta labels. The Install button will change to an Open button when the installation is complete.
Since this version is in beta, we'd love for you to test it out and share your feedback and experience with us by replying to this discussion.
If that's still in phase of "thinking about adding it into roadmap' I wouldn't expect that sooner than like 5 years :) That's not some minor utility, it's basically rewriting a whole program. Please remember, that SL3 and SL360 is still a 32-bit application. And looking inside other posts - that won't change quickly. I can easily edit 4k video, and I can't properly move 4 pngs inside the program. Yet, no one there sees that as a problem. Instead, there are super upgrades like slide counter ;) But to be just, I like the new trigger panel. Of course after watching a video, because SL3 won't probably get it.
This program biggest advantage it's also it's biggest disadvantage. If you are creative enough, you can achieve really, really nice and good things using it. Heck, you can even do a proper webiste using Storyline! Since I'm working with it for so long time, my courses are getting really better and better and way off the things shown in tutorials sections or 'typical' usage. Once a client didn't believe me that I've made a course for him using SL. And there are plenty people like me.
However, it's not developed to handle that creativity, unfortunately. It was meant to be simple and easy program, where you can develop some interactivity. But as soon as you dig inside it, start to create more complex things, the old architecture meets you and saying "Yes, you can do this, but let me make work harder for you":)
Editing states always was sloppy and took way too much time. If you throw a bunch of png's, it sometimes get so sloppy, that you end waiting one second for object just to be selected. My common struggle is to move around objects from the other side of the workspace, since my original object of interest did not have time to be selected by the program :D Do like 7+ layers and bang, they are almost unoperable.
There are many bugs, some unresolved (yay, give us a feature request ;) I'm curious if there is a giant ticker inside the office showing how many feature requests was made, just for fun of the employees :D) for years, and some that are resolved after 3-4 years of the first appearance. In some of the updates, they totally destroyed moving objects and sticking to the grid, and they are well aware of that. Well, it won't probably be fixed - you must just adapt to it ;) Point is - storyline developement team DOESN'T LISTEN to its users. We can file as much feature requests as we want, we can complain and report bugs - and it won't change anything.
I'd love to see some annoucement of changing priority for the developement process. Like now, it's like throwing new and new features into a car. Sadly, car is operated by 1Ah battery and 0.25l diesel and it can't make up with all the upgrades. As long as there is no major upgrade to program core, and as soon as they won't hire some UX/UI consultant, going like "are you mad, that's totally unacceptable, that when you move grouped objects, they move separately and on their own", pointing that crucial is fixing actual bugs, not making new ones, I won't buy neither subscription or new instance of SL.
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