Forum Discussion
Drag & Drop issue snap tile (SL 360)
So I guess, four years later, that this still has not been addressed.
So I have a new complication with this one. Hopefully I can explain it properly. I would like, as would the people above, to be able to drag an item and have it change state, including the size reserved for it in the drop area, but it still saves the space of the normal state. I don't want to use free, my client wants things orderly.
So I took the advice above and made the normal state the size I want and the hover state to show the whole item. But when centered in the box where these items appear, once I create the hover state, even though the normal and hover states are centered in the box where they will appear, when previewed the normal state appears at the top of the box and the hover state is centered on that.
I have only set up the first of the drop objects this way, but it should illustrate the problem.
Can I suggest that you stop adding new features until you have fixed the bugs that have been around for years?
- JoseTansengco2 years agoStaff
Hello Shannon,
Happy to chime in. I tested your project file using older versions of Storyline 360 and I can confirm that the behavior is similar. In my test, the 'Hover' state of an object, which covers more area than its 'Normal' state, appears to cover other objects that are tiled next to it rather than "pushing them out of the way".
I understand that having the slide recognize the space occupied by the 'Hover' state is better visually so I raised this behavior as a possible bug with our product team. This community post is included in the bug report so we can notify you as soon as any new updates are shared. Thanks again for bringing this to our attention!
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