Forum Discussion
Edit motion paths
I understand your frustration. I have played around with this a lot. There is a lot that can be improved with motion paths. I would love to see them each shown as different layers, would love to be able to stop motion paths mid motion depending on a variable or intersection with another object. Would love more accurate ability to fine tune paths such as have very short paths so we can move characters in 4 or 8 directions easily with a click or key-press but it is very finicky - especially when the paths are only a few pixels long (keeping them straight when they are short is maddening). I probably should request some of these to product development. There is a lot of potential for games and more interaction if this gets dealt with but I imagine there are are other features with higher priorities. If they can at least let us put a length number in for linear motion paths, that would be a start.