Forum Discussion
Help using dials for an interactive wrench
I'm in Storyline trying to create a course requiring a user to interact with a torque wrench. This type of wrench rotates with a center point in the head until a certain resistance is reached, and then the handle "breaks" and the rotation center changes to that point. Essentially what I'm trying to do is create a dial whose center point changes when a certain rotation angle is reached.
Is there a way to accomplish this? Or am I going to be stuck with using animation to show the user, rather than allowing them to interact?
3 Replies
- SteveGannonCommunity Member
- ChrisMaddisonCommunity Member
Thanks for the reply, Steve. I actually had found that one in my search. I worked out how to make a dial work for the ratchet, but the problem I'm facing is the "changeover" from one rotation point to a different one, ideally without the user having to do anything other than the click and drag they're doing.
What I want to do is make a dial of a group (the whole ratchet), and then make a dial of another group within that group (the handle),set a trigger that says when dial A reaches X degrees, "turn on" dial B. But you can't "nest" dials, and I don't know if there's any way to accomplish this goal of letting the user interact with it to get the desired result.
- SteveGannonCommunity Member
I'm sure there is a solution to this but it will take a few days before I have time to dig into it and come up with an example. Off to the top of my head, I think this could be done by placing the secondary dial on a layer and showing that layer once the desired value of the main dial is reached.
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