Forum Discussion
High-Context Storyline Course Example
I see a couple of comments along the lines of "I looked at the first few minutes." Thank you for looking! If you only have a few minutes to devote to it, though, you might get a better sense of the instructional design approach we're aiming for by skipping directly to Module 2 (use the Menu link in the upper right).
When you start at the beginning, there is the inevitable few minutes of "What you will learn"/"How long it will take"/intro material. So the course doesn't get to the high-context or highly interactive material until you get past those opening few minutes.
In general, this is something we struggle with. There's a certain amount of "telling" that's required in order to give the learner enough information to successfully complete the activities. Yet, we don't want to front-load the course with a lot of "telling"; we want to get the learner "doing" as quickly as possible. It's hard to do, though, or perhaps we just haven't found the right way to do it yet. I'm curious what others do to address this problem.
Cheers!
-Ray
The course is great - I did the whole thing twice! And made notes of all the effective ways you created engagement. Thanks so much for sharing. You give a lot to think about regarding showing and not telling.
This is an interesting point about instructions. I know I tend to skip over them.
I am currently wondering in my rise course using flashcards if I have to say something like.,,,
click here, tap here, tap here for feedback, tap here to flip for feedback?
Or use an arrow on the card? And if I do use some instructions - do I need to use every time?
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