Forum Discussion
New feature in Storyline 360: Interactive 360° images
Hi Mehdi,
Thank you for all the great feedback and suggestions!
Could you elaborate a little more on the first two points? If I make the 360° image smaller on the stage, then I'm able to see objects that I have on the slide master. Maybe you could share your project since it sounds like your slide master is more complicated with a timer? For field of view, are you referring to wanting to change the initial view/camera angle or is it more about wanting to crop the image on the stage?
As for the glitch, that's actually an intentional nudge we added in. The idea behind that was we wanted the image to move slightly to indicate to learners that this isn't a static image but one that can be moved around. I hear you though and we are considering adding a way to toggle that nudge effect off.
For the last point, one hack would be to copy/paste the image if you're using the same image and it will keep the same initial view. Replacing an image from the stage will also maintain the same initial view.
We really appreciate yours and everyone else's feedback as we're in beta and we consider how we want to build out the feature more so keep them coming! =)
Hi Annie,
Thank you for taking the time to answer my comments.
- About the Slide Master because I have a transparent header I need it to be in top of the 360 image, what I did to get around the issue is duplicating the header in all the slides and leaving all the coding in the slide master and it seems to work.
- For the field of view (FOV) the 360 image seems so stretched from the right and left sides, so there is no way to tweak the FOV in the 360 editing tool, I did found a solution by editing this value ''this.zoom,c=2'' inside the three.min.js file, but I have to do it every time I publish :).
- The last point, that's what I did but I still have an issue with it since I have a 360 environment with different elements that the user can click so I can't predict the users point of view / position. In the previous software I was using we had an option that's called ''Same spot as current media'' so it gave us the same exact spot as the previous 360 image.
One last comment I want to share, I also find the speed of the panning in the 360 image so fast, that may cause motion sickness for some users, its also something to consider, I am still look for a way to tweak it :).
Thank you again for your help.
- TylerBraddick4 years agoStaff
Hi Mehdi,
Thanks for the follow-up!
1. I'm glad that you've found a workaround for this.
2. While I'm glad you found this workaround by modifying the three.min.js file, this falls outside of our scope of support. I think this will be a great solution for other community members to reference, so we appreciate the sharing of information!
3. If I understand this correctly, you're looking for a way to have the user walk through multiple images and retain proper direction throughout.
For all of these and your concern about the speed of the pan in a 360 image, I would recommend submitting a feature request here!
Thank You,
Tyler