Forum Discussion
New objects in states do always show in SL x64
Hello Ron, thanks so much for your answer.
EDIT :
Hahaha I managed to reproduce the problem.
What am I trying to do ? A button that when it changes from disabled to normal state, flashes once in orange, by adding an orange object in the state.
So there might be the gist of it : There's no way to "turn off" an object you add in a state. Even if it carries over the trigger : "turn to disabled state at the end of the entry animation", it just does the entry animation and stays on. I've made a quick file to show what's happening. I guess there might be some way to get this "blink orange once when you switch to normal state" working ?
If only there was an animation loop option in Storyline :(
FIRST ANSWER :
I think you might be right, because on another project this worked, quite well, as I was used to ... So I guess this might have more to do with a property related to the object I pasted in the state (maybe its own timeline, or a trigger I didn't remove ?). I noted that some properties are carried over in the states and can mess up with those.
In my other project, I pasted a new object and animated it on state change, so all might be well after all :)
Cheers and happy new new year to all Articulate community members !!