Forum Discussion
Preview and publish shows error after a while
Since recent or maybe past 2 updates, my storyline started to give an error on preview/publish after a while of working in project. These functions stop working until restart of the storyline. Forced to restart every 30 minutes takes a lot of time... After first occurence of error when trying to preview, the function doesn't even respond to click, nothing happens.
It happens in fresh, newly created projects and in the old ones also. I got that problem in every project I opened past two weeks (20 or so) after some time inside the project. Does anyone else have such a problem? I don't think this is realted to .story file itself, as after restart everything works fine for some time.
- JohnMorgan-c50cFormer Staff
Hi Mateusz,
I'm sorry you're having this issue with Storyline 360! Have you tried doing a repair of the software? Here's an article on how to do that.
If that doesn't work for you, you can open a support case and we can get to the bottom of what's going on.
Thanks for reaching out!
- RHoisanCommunity Member
Hello,
I have similar issues, new projects, older projects, keep getting errors either when trying to publish or just randomly working. I have to close / open a project to continue several times per hour sometimes. Since the last couple of updates this happens. I'll try the repair suggestion.
- RHoisanCommunity Member
OK, so I wrote the above message, uninstalled SL, reinstalled and now just got an error...
<?xml version="1.0" encoding="utf-16"?>
<ErrorReport xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
<UserId>aid|21f367ac-768f-4425-b8bc-4448468d265f</UserId>
<HardwareId>KQYWV-MHKL3-F911A-UUVVT-1PRFH</HardwareId>
<Message>The system cannot find message text for message number 0x%1 in the message file for %2.
</Message>
<StackTrace> at void System.IO.__Error.WinIOError(int errorCode, string maybeFullPath)
at string System.IO.File.InternalCopy(string sourceFileName, string destFileName, bool overwrite, bool checkHost)
at void System.IO.File.Copy(string sourceFileName, string destFileName, bool overwrite)
at bool Articulate.Design.Publish.Player.PlayerImageBase.a(string A_0, IAsset A_1)
at string Articulate.Design.Publish.Player.PlayerImageBase.b(string A_0, IAsset A_1)
at string Articulate.Design.Publish.Player.PlayerImageBase.SaveToFile(string fileName, bool html5)
at async Task Articulate.Design.UI.PlayerProperties.PlayerLayout.PlayerLayoutTab.bj()
at async void Articulate.Design.UI.PlayerProperties.PlayerLayout.PlayerLayoutTab.LoadData()
at void System.Runtime.CompilerServices.AsyncMethodBuilderCore.ThrowAsync(Exception exception, SynchronizationContext targetContext)+(object state) => { }</StackTrace>
</ErrorReport>
Not sure what can cause these errors. I'll open a support case soon hopefully this can be fixed. But maybe other users can see this and write if they get strange errors recently.... For me it happens more when trying to preview but also when clicking on the player. - Jürgen_Schoene_Community Member
how much GByte free space do you have on your system drive (usually c:)
- RHoisanCommunity Member
I have sufficient space, around 200GB on C: but I have Dropbox on a separate SSD internal drive (I save all my SL files directly on DB). I wonder if having DB on the main C drive will solve the issue. I know Storyline has issues with external drives but I use an internal SSD...
The thing is these errors are mainly when previewing and / or accessing the Player, not that often when saving...
- Jürgen_Schoene_Community Member
next try: do you publish to a dropbox folder?
- RHoisanCommunity Member
Yes, always. Guessing that's a bad idea?
- MateuszSzuterCommunity Member
I've performed reapir earlier - didn't help.
I have plenty of the free space on the disks. I publish onto local disk, but publish is not such a big deal, you don't use it often. The bigger problem is with preview, as you use it regularly through the day.
- RHoisanCommunity Member
What I noticed is that I have to keep my DB sync paused every time I work in SL. And this worked just fine for me but recently just like Mateusz above have these errors popping up...
- Jürgen_Schoene_Community Member
is there any difference between courses/slides
- without audio
- with audio- RHoisanCommunity Member
All with audio. No JS, simple triggers.
My guess it's my system (although new). Articulate fixed a bigger issue I had when trying to save (Fixed: Project files might not save due to low system memory on computers with Intel Iris Xe Graphics hardware - September 20, 2022 (Build 3.68.28773.0)
I even disabled the Intel Iris Xe Graphics card as I use a dedicated Nvidia MX but since that update in September I get these strange errors while previewing or getting into the player - one recent error attached.
Mateusz, is you graphics card also an Intel Iris Xe?
- Jürgen_Schoene_Community Member
I love the storyline error messages :(
an error in an error message - the error handler is called wrong
"The system cannot find message text for message 0x%1 in the message file for %2"how easy would be debugging if the error message would be complete
- Jürgen_Schoene_Community Member
this error message is not a storyline error message, it's direct from windows
like
or
- RHoisanCommunity Member
It's copy pasted from a SL error report.
When it says "SL has encountered an error and it needs to close..." there's a link there saying "send us this information to investigate..." I copied the above from there.
- Jürgen_Schoene_Community Member
yes, it is a windows error message wrapped in a storyline error message