Forum Discussion
Storyline 360 and the use of open source components
here are some more used open source libraries
for the player:
three.js
https://github.com/mrdoob/three.js
some libraries from Rustici Software (Scorm, xAPI, ...)
https://github.com/RusticiSoftware/TinCanJS
https://github.com/RusticiSoftware/cmi5.js
lodash
https://lodash.com/
modernizr
https://github.com/Modernizr/Modernizr
for the exe:
Lame
https://lame.sourceforge.io/
Mediainfo
https://mediaarea.net/en/MediaInfo
FFmpeg
https://ffmpeg.org/
Jürgen
- MathNotermans-93 years agoCommunity Member
Hi Jurgen,
I did notice spots in Storyline internal code too where THREEJS or something like that was mentioned...but never was certain Three.JS indeed was included in Storyline. If so that would be great as i am experimenting with Three.JS and 3d elements...
Are you sure Three.JS is included ?
Well easy enough to test...
THREE.REVISION in the console will give what version ( if any ) iof Three.Js is included... - MathNotermans-93 years agoCommunity Member
Correcting myself... As im sniffing down Articulate programme folders to change something...
There is definately a folder with Three.min.js inside the Storyline's player folder.
Unminifying the file its clearly a recent version of Three.js
Really have to spent some time finding out for what its used...